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Apatelodes torrefacta (Hunter Moth)
Small vermin
Hit dice: 1d8+2 (6 hp)
Initiative: +1
Speed: 20ft. Fly 60ft. Poor
Armour Class: 15 (+1 Dex, +1 size, +3 Natural Armour)
Base attack/Grapple: +0/-6
Attack: Talon melee +2 (1d6-2)
Full attack: 2 Talons melee +2 (1d6-2) Or Sting +2 (1d4 -2 +poison)
Space/Reach: 5ft/5ft
Special Attacks: Poison
Special Qualities: Chitter, Dark vision 60ft
Saves: Fort +4, Refl +1, Will +1
Abilities: Str 7, Dex 12, Con 14, Int 1, Wis 12, Cha 16
Skills: Intimidate +3(+7 with wings raised), Listen +3, Move silently +4, Spot +3
Feats: Alertness, Weapon finesse (B)
Environment: Temperate Forest
Organization: Solitary, Gang (2-6)
Challenge rating: 1
Treasure: None
Advancement: 2-5 HD (Small), 6-10 HD (Medium), 11-15 (Large)
Level adjustment: --
A pair of eyes stare at you, emblazoned black on light grey wings. The creatures tail sways back and forth as you hear a chittering rattle, it approaches wings raised.
The Apatelodes Torrefacta or Hunter moth, resembles a moth, albeit the size of a small dog, grey in colour except two black splodges on its wings. It walks on six sleek talons, connected to fluffy segmented legs. The bulbous head, hardly distinguishable from the body, hold two beady compound eyes of dark green. The body is thick and covered in a slight fuzz, the body tapers into a blunt looking tail, but it houses a long shiny black stinger.
The Hunter moth is an aggressive creature for a moth, at this often hunting down small creatures like squirrels or rats, however when it grows larger it can take down dogs, dear and sometimes humans.
After if has hatched from its cocoon it is about a two and a half foot long, and weighs around 10 pounds, however it can grow up to 9 feet long and up to 700 pounds.
Combat
As a predator it prefers to ambush from above, flying from tree to tree until it finds landscape it can use to corner its prey.
Poison (Ex): The poison is delivered by the stinger and acts as a coagulant (causes the blood to clot), this causes drowsiness and possible death.
Primary damage, 1d4 points of con damage; Secondary damage 1d6 con damage.
Also 1d4 minutes after being stung, the victim takes a penalty to skills and attacks equal to half the amount of constitution lost, the penalty is lifted when the constitution is restored. The DC (12) for the Poison is Con based.
Chitter (Ex): As a full round action a hunter moth can raise and shake its wings, giving a +4 to intimidate, and make an awful chittering, rattling noise, because of this it may attempt to cow down one opponent. They make an intimidate check against the creatures will save or the creature must cower for 1d4 rounds, or until the Moth makes an attack. This ability only works on creatures with less hit dice then the Moth.
Apatelodes torrefacta (Hunter Moth)
Small vermin
Hit dice: 1d8+2 (6 hp)
Initiative: +1
Speed: 20ft. Fly 60ft. Poor
Armour Class: 15 (+1 Dex, +1 size, +3 Natural Armour)
Base attack/Grapple: +0/-6
Attack: Talon melee +2 (1d6-2)
Full attack: 2 Talons melee +2 (1d6-2) Or Sting +2 (1d4 -2 +poison)
Space/Reach: 5ft/5ft
Special Attacks: Poison
Special Qualities: Chitter, Dark vision 60ft
Saves: Fort +4, Refl +1, Will +1
Abilities: Str 7, Dex 12, Con 14, Int 1, Wis 12, Cha 16
Skills: Intimidate +3(+7 with wings raised), Listen +3, Move silently +4, Spot +3
Feats: Alertness, Weapon finesse (B)
Environment: Temperate Forest
Organization: Solitary, Gang (2-6)
Challenge rating: 1
Treasure: None
Advancement: 2-5 HD (Small), 6-10 HD (Medium), 11-15 (Large)
Level adjustment: --
A pair of eyes stare at you, emblazoned black on light grey wings. The creatures tail sways back and forth as you hear a chittering rattle, it approaches wings raised.
The Apatelodes Torrefacta or Hunter moth, resembles a moth, albeit the size of a small dog, grey in colour except two black splodges on its wings. It walks on six sleek talons, connected to fluffy segmented legs. The bulbous head, hardly distinguishable from the body, hold two beady compound eyes of dark green. The body is thick and covered in a slight fuzz, the body tapers into a blunt looking tail, but it houses a long shiny black stinger.
The Hunter moth is an aggressive creature for a moth, at this often hunting down small creatures like squirrels or rats, however when it grows larger it can take down dogs, dear and sometimes humans.
After if has hatched from its cocoon it is about a two and a half foot long, and weighs around 10 pounds, however it can grow up to 9 feet long and up to 700 pounds.
Combat
As a predator it prefers to ambush from above, flying from tree to tree until it finds landscape it can use to corner its prey.
Poison (Ex): The poison is delivered by the stinger and acts as a coagulant (causes the blood to clot), this causes drowsiness and possible death.
Primary damage, 1d4 points of con damage; Secondary damage 1d6 con damage.
Also 1d4 minutes after being stung, the victim takes a penalty to skills and attacks equal to half the amount of constitution lost, the penalty is lifted when the constitution is restored. The DC (12) for the Poison is Con based.
Chitter (Ex): As a full round action a hunter moth can raise and shake its wings, giving a +4 to intimidate, and make an awful chittering, rattling noise, because of this it may attempt to cow down one opponent. They make an intimidate check against the creatures will save or the creature must cower for 1d4 rounds, or until the Moth makes an attack. This ability only works on creatures with less hit dice then the Moth.
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