On first impression, the new format seems nice. What I noticed:
Everything is referred to as an Event. Roleplaying event, encounter event, and I don't believe I saw a single skill challenge present.
Not a single map was shoehorned into a jagged, awkward Dungeon Tiles layout. I love this. LEt the Dungeon Tiles be for our own encounters, not presented as the defacto standard for published work.
Everything is referred to as an Event. Roleplaying event, encounter event, and I don't believe I saw a single skill challenge present.
Not a single map was shoehorned into a jagged, awkward Dungeon Tiles layout. I love this. LEt the Dungeon Tiles be for our own encounters, not presented as the defacto standard for published work.