robertliguori said:Though, such a party pretty much would rely totally on tactics, surprise, and initative.
Their two secret weapons!
robertliguori said:Though, such a party pretty much would rely totally on tactics, surprise, and initative.
Heh, whereas, if you were correct about their opinions, I would prescribe the opposite! Show them just how important Defenders are!Jonathan Moyer said:Oh, I totally believe the Defender role is important, useful, and fun. But honestly, if the players don't think Defenders are important or useful, I think the OP would be better served just to make scenarios and situations where needing a Defender isn't so important.
Irda Ranger said:But you missed the OP's contention. It's not that the players think Defenders are non-useful, it's that the player think they're better than Defenders. Defenders are "servants." Mere hired muscle. They actually feel superior to anyone playing a Defender. They look down on them.
What about fear?hong said:Their two secret weapons!
jackston2 said:None of my players want to play a defender. Not in 3rd and still not in 4th.
According to them, defenders are "dumb servants" and "meat shields" whose sole job is to get hurt/ be incapacitated so the wizards and assassins can bask in the limelight.
Can anyone help me put a positive spin on the defender for my players?
Irda Ranger said:Heh, whereas, if you were correct about their opinions, I would prescribe the opposite! Show them just how important Defenders are!
But you missed the OP's contention. It's not that the players think Defenders are non-useful, it's that the player think they're better than Defenders. Defenders are "servants." Mere hired muscle. They actually feel superior to anyone playing a Defender. They look down on them.
One of problems with 3.x is that the Defender is supposed to be The Deteminator, which is an incredibly common anime trope, but it didn't really work higher level in 3.5 as divine casters stole their schtik. 4e Seems to be giving it back it back a bit.jackston2 said:Now that I think about it, it's because of Anime. My players like Anime.
Anime protagonists are never defenders. They are always lean, wiry strikers or wizards. With inferior, muscular defender sidekicks.
While Western protagonists are defenders. With sneaky rogues and crafty wizards as sidekicks.
ah lol...they're the best neighborhood watch on the planet.Protagonist said:No, but The Phantom, Flash Gordon and Mandrake would.
I am getting really sick of hearing this. If that's what you think 4e defenders are like, then you simply haven't been paying attention. The lead designer himself stated flat-out that fighters are the go-to class for dealing heavy damage in melee. Not rogues, not two-weapon rangers - fighters. As I already detailed in this thread, the DDXP pregen characters indicate that a fighter can equal or exceed a ranger in damage. There is no reason to think "defender = meatshield with no offense" other than knee-jerk WoW comparisons.Elder-Basilisk said:In the 4th edition design philosophy articles, however, there is no mention of defenders actually being able to kill things themselves. It seems like the design space allotted to them is now simply taking up space and absorbing damage for the real characters in the party while hoping that their "sticky" abilities make opponents unable to move away from them.