TheAuldGrump
First Post
On a now closed thread on the D20 Modern, D20 System & OGL Forum on this board there was a description of a game that was fairly obviously unsuitable for the young (13 years or so) players it was being run for.
However it reminded me that the hobby needs to grow, and bring new players into the fold. So, what are appropriate themes for a younger game, say at a community center?
I have been running an RPG game at a summer program every year for five years now, and have had no screaming parents yet, so I think that I have a firm grasp, but I would also like to see what people come up with.
For my purposes the themes include:
1. The PCs are the good guys - I am not training young terrorists here!
2. Thinking before violence - like in a movie violence is sometimes required in the game, but I try to leave alternatives.
3. Non-violent conflict and challenges - not every conflict or challenge needs to have somebody getting beaten up, in fact most don't.
4. Consequences - actions both good and bad have consequences that come back to affect things in the future.
5. Goals - the NPCs have goals, not just the villains, but all the important NPCs.
Assuming that I am aiming at an audience that watches prime time television, what else would be appropriate or a younger audience?
The Auld Grump
				
			However it reminded me that the hobby needs to grow, and bring new players into the fold. So, what are appropriate themes for a younger game, say at a community center?
I have been running an RPG game at a summer program every year for five years now, and have had no screaming parents yet, so I think that I have a firm grasp, but I would also like to see what people come up with.
For my purposes the themes include:
1. The PCs are the good guys - I am not training young terrorists here!
2. Thinking before violence - like in a movie violence is sometimes required in the game, but I try to leave alternatives.
3. Non-violent conflict and challenges - not every conflict or challenge needs to have somebody getting beaten up, in fact most don't.
4. Consequences - actions both good and bad have consequences that come back to affect things in the future.
5. Goals - the NPCs have goals, not just the villains, but all the important NPCs.
Assuming that I am aiming at an audience that watches prime time television, what else would be appropriate or a younger audience?
The Auld Grump
				