vagabundo
Adventurer
My ideal weapon system for DND would be something like this:
- Use the weapon groups from 4e. So we have Maces, Large blades, Flails etc. Each has a proficient bonus and damage dice.
- Damage depends on how it is being welded, using it two handed doubles the damage dice. If someone uses a mace in two hands it does 2d6, otherwise 1d6.
- Each of the weapon groups have special properties to unlock. So becoming an expert in Axes unlocks the brutal 1 (any damage dice that come up 1 can be rerolled) property. If you become a Master at Axes you unlock the High Crit property, etc. 4e had a decent amount of mundane weapon properties that could be used.
- Exotic weapons have very specific special qualities.
- Use the weapon groups from 4e. So we have Maces, Large blades, Flails etc. Each has a proficient bonus and damage dice.
- Damage depends on how it is being welded, using it two handed doubles the damage dice. If someone uses a mace in two hands it does 2d6, otherwise 1d6.
- Each of the weapon groups have special properties to unlock. So becoming an expert in Axes unlocks the brutal 1 (any damage dice that come up 1 can be rerolled) property. If you become a Master at Axes you unlock the High Crit property, etc. 4e had a decent amount of mundane weapon properties that could be used.
- Exotic weapons have very specific special qualities.