April 17, rule of 3

My concern with how they might handle weapons is that very few can only do one kind of damage. And some do. (Mace, I'm looking at you!) Me, I want real war hammers. Bashing and piercing damage! And lots of it! And swords that chop skeletons to pieces! And, and... :angel:

Otherwise, I pretty much like what was said.
 

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WHat's with the word bludgeoning. Blunt is simpler and easier to pronounce. Yet they stick with this...archaic unnecessary variant.
 


My concern for weapon damage type is that it might not come up very often after all. One example that get's to my mind instantly are skeletons that are best dealt with with bludgeoning weapons. But what else? Attaching another statistic to a weapon just for one monster?

-YRUSirius
 


Noone mentioned the possible modules that they have in mind: Hit locations! Lingering wounds! Hexes! Firearms!

I loved every concept of these, and is certain that i will use em :D (especially hit locations and ling. wounds)


Firearms! The return of "Shoot the dragon and take his stuff"?

Or better yet... "Blow up the dragon and take his stuff"?

Blunt has too many other connotations.

That it does.


Personally I hoped they'd more away from damage types unless they were going to make them really matter. Instead I'd prefer more focus on the weapon type/group.
 

My concern for weapon damage type is that it might not come up very often after all. One example that get's to my mind instantly are skeletons that are best dealt with with bludgeoning weapons. But what else? Attaching another statistic to a weapon just for one monster?

-YRUSirius


Maybe they are thinking about using weapon types vs armor. Bludgeoning vs plate mail, piercing vs chain, and slashing vs padded and leather.

Maybe each type has an advantage and disadvantage against the different armors.

I don't see slashing weapons doing much against creatures with carapaces or exoskeletons. Blunt weapons might be useless against really soft things like clay or flesh golems, but a pile of bones or the shells covering beetles could be vulnerable to them.

Just somethings to consider.
 

Like emily blunt? I don't know of any.

Urban Dictionary: blunt



I want weapon choice to matter in that it gives you different options, but I don't want a straightforward "best" weapon that makes everything else pointless 90% of the time.

Like, maybe you have light, medium, and heavy weapons. Heavy weapons do more damage against big creatures but in a grapple they're just 1d4 'improvised bludgeons.' Medium weapons are solid workhorses, and take no penalty in a grapple. Light weapons do low damage, but they can often be concealed, thrown, and easily used in your off hand.

Swords might crit more often, axes might crit more severely, spears have reach, and maces . . . well, maces really want a game system where armor provides DR, but I suppose maces might get a bonus to hit against armored foes.

Then you have all the exotic weapons that give you bonuses to tripping, disarming, grappling, and so on. Basically, 3.5 with a few tweaks.

Most critically, don't have the 4e-style "rogue weapon restrictions," where you're a bad-ass if you stab someone with a knife or shoot them with a crossbow, but you just can't figure out how to stab them with a spear or shoot them with a shortbow.

Oh, and make whips awesome.
 

I could have them just put all weapons in a simple/martial, melee/reach/range and light/medium/heavy

So every melee weapon is in one of 6 catergories.

Light simple weapons: d4; daggers, sickles, unarned
Medium simple weapons: d6; clubs, maces, shortspears
Heavy simple weapons: d8; greatclubs, staves, longspears
Light martial weapons: d8; light hammers, handaxes, shortswords
Medium martial weapons: d10; longswords, battleaxes, war hammers
Heavy martial weapons: d12; greatswords, greataxes, scythes


So as long as you wield a weapon in your class' tier, it doesn't matter which weapon you wield 95% of the time.
 

WHat's with the word bludgeoning. Blunt is simpler and easier to pronounce. Yet they stick with this...archaic unnecessary variant.

Yes, but, blunting damage doesn't really work does it? You have slashing, piercing, and blunt. Larry, Curly and Shemp?

It rolls off the tongue better to have all three as gerunds.

At least, I'll bet that's how the discussion at the marketing table went.
 

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