Like emily blunt? I don't know of any.
Urban Dictionary: blunt
I want weapon choice to matter in that it gives you different options, but I don't want a straightforward "best" weapon that makes everything else pointless 90% of the time.
Like, maybe you have light, medium, and heavy weapons. Heavy weapons do more damage against big creatures but in a grapple they're just 1d4 'improvised bludgeons.' Medium weapons are solid workhorses, and take no penalty in a grapple. Light weapons do low damage, but they can often be concealed, thrown, and easily used in your off hand.
Swords might crit more often, axes might crit more severely, spears have reach, and maces . . . well, maces really want a game system where armor provides DR, but I suppose maces might get a bonus to hit against armored foes.
Then you have all the exotic weapons that give you bonuses to tripping, disarming, grappling, and so on. Basically, 3.5 with a few tweaks.
Most critically, don't have the 4e-style "rogue weapon restrictions," where you're a bad-ass if you stab someone with a knife or shoot them with a crossbow, but you just can't figure out how to stab them with a spear or shoot them with a shortbow.
Oh, and make whips awesome.