Hussar
Legend
KM said:That's kind of true, but the difference in tension between "I'm at 2 hp! The next hit could render me unconscious!" and "I'm at 2 healing surges! The next...um...12 hits could render me unconscious, if our leader doesn't heal me!" is pretty dramatic.
Now this is a point I hadn't actually considered. But, let's not forget, a 3e PC's whose down to 2 HP has likely lost 80+% of his HP. To get the same thing in 4e, you'd have to burn through those healing surges first.
Is the actual issue that the 4e PC's just have SO many HP? Between your base damage threshold and surges, 4e PC's have hundreds of HP, even at very modest levels.
Could you achieve the same effect simply by reducing the number of surges? I've seen people talk about the SWSE second wind mechanic, and, while I've never played that game, it would seem to achieve the same effect.