The Vorpal Tribble
First Post
Mayonaise Elemental
Size and type: Fine Elemental (Mayonaise)
Hit-dice: 1/10d8
Initiative: +4
Speed: 1 in.
Armor class: -12 (+8 size, -20 natural)
Base attack/grapple: +3/-13
Space/reach: 0 ft./0 ft.
Attack: Slam +3 melee (1d2 -8)
Full attack: 2 Slam +3 melee (1d2 -8)
Special Attacks: Spoil Potato Salad, Flavor Luncheon Cutlets, Inevitable Blob
Special Qualities: Ooze traits, Salad Dressing Resistance, Immunity to Cold
Saves: Fort -3, Ref +4, Will +4
Abilities: Str 1, Dex 19, Con 4, Int 18, Wis 19, Cha -5
Skills: Knowledge (Condiment Lore) +20, Hide +2
Feats: -
Enviroment: Any oil, vinegar, and egg mixture
Organization: Solitary
Challenge Rating: 1/10
Treasure: None
Alignment: Chaotic Evil
Advancement: -
Level Adjustment: -
Within the cool, rolling depths of the mayonaise jar (Cool Whip or Dukes generally) resides the Mayonaise Elemental. Made completely from mayonaise they appear as a small white blob with two minute egg-yolk yellow eyes, generally only discovered while clinging to your lip for dear life after a particularly good balogney sandwhich.
Mayonsaise Elementals can be bought by the jar, but they are a bitter, short-lived race. No longer do they leave the Plane of Spreads and find their ideal enviroment before a lid is vacuum sealed on and put into refridgeration. They live in eternal fear of mortals and blunt plastic knives.
COMBAT:
A mayonaise elemental fights dirty, using every bit of arcane condiment lore known to them. By no means allow a jar of mayonaise to stay out and warm, for it gives extra power to the creature.
Spoil Potato Salad (Su):
All mayonaise elementals who live through the process have power over potato salad, spoiling it even when the chef could have sworn it was quite fresh. Eating of the potato salad after the spell causes a loss of 2d6 hit points per serving and causes Nausae for 1d4 hours.
Flavor Luncheon Cutlets (Su):
When a mayonaise elemental works itself into a right state they have the power to make the mayonaise even more tasty than before upon sandwhiches, causing limitless hunger, and, eventually, death of cholesterol poisoning if having failed a fortitude save (DC 20). To resist the urge a successful Will save must be rolled (DC 24) for every two rounds they can see and smell the sandwhich.
Inevitable Blob (Ex):
Have you ever picked up a sandwhich and had a pinchful of mayonaise fall from below, to put a spot on your skirt or breeches? This is the fault of the mayonaise elemental.
--
Gag Reflex (Mayonaise) [Flaw]
You hate Mayonaise, with a passion.
Penalty: Within 5 feet of any Mayonaise or mayonaise elemental, you must make a fortitude save DC 19 (or 19+hd of the elemental) or become nauseated for 1d4 rounds. If you taste Mayonaise you must make a Fortitude save DC 30 or start gagging, causing you to be nausiated for 2d4 rounds, and sickened for 2d6 x10 minutes.
Size and type: Fine Elemental (Mayonaise)
Hit-dice: 1/10d8
Initiative: +4
Speed: 1 in.
Armor class: -12 (+8 size, -20 natural)
Base attack/grapple: +3/-13
Space/reach: 0 ft./0 ft.
Attack: Slam +3 melee (1d2 -8)
Full attack: 2 Slam +3 melee (1d2 -8)
Special Attacks: Spoil Potato Salad, Flavor Luncheon Cutlets, Inevitable Blob
Special Qualities: Ooze traits, Salad Dressing Resistance, Immunity to Cold
Saves: Fort -3, Ref +4, Will +4
Abilities: Str 1, Dex 19, Con 4, Int 18, Wis 19, Cha -5
Skills: Knowledge (Condiment Lore) +20, Hide +2
Feats: -
Enviroment: Any oil, vinegar, and egg mixture
Organization: Solitary
Challenge Rating: 1/10
Treasure: None
Alignment: Chaotic Evil
Advancement: -
Level Adjustment: -
Within the cool, rolling depths of the mayonaise jar (Cool Whip or Dukes generally) resides the Mayonaise Elemental. Made completely from mayonaise they appear as a small white blob with two minute egg-yolk yellow eyes, generally only discovered while clinging to your lip for dear life after a particularly good balogney sandwhich.
Mayonsaise Elementals can be bought by the jar, but they are a bitter, short-lived race. No longer do they leave the Plane of Spreads and find their ideal enviroment before a lid is vacuum sealed on and put into refridgeration. They live in eternal fear of mortals and blunt plastic knives.
COMBAT:
A mayonaise elemental fights dirty, using every bit of arcane condiment lore known to them. By no means allow a jar of mayonaise to stay out and warm, for it gives extra power to the creature.
Spoil Potato Salad (Su):
All mayonaise elementals who live through the process have power over potato salad, spoiling it even when the chef could have sworn it was quite fresh. Eating of the potato salad after the spell causes a loss of 2d6 hit points per serving and causes Nausae for 1d4 hours.
Flavor Luncheon Cutlets (Su):
When a mayonaise elemental works itself into a right state they have the power to make the mayonaise even more tasty than before upon sandwhiches, causing limitless hunger, and, eventually, death of cholesterol poisoning if having failed a fortitude save (DC 20). To resist the urge a successful Will save must be rolled (DC 24) for every two rounds they can see and smell the sandwhich.
Inevitable Blob (Ex):
Have you ever picked up a sandwhich and had a pinchful of mayonaise fall from below, to put a spot on your skirt or breeches? This is the fault of the mayonaise elemental.
--
Gag Reflex (Mayonaise) [Flaw]
You hate Mayonaise, with a passion.
Penalty: Within 5 feet of any Mayonaise or mayonaise elemental, you must make a fortitude save DC 19 (or 19+hd of the elemental) or become nauseated for 1d4 rounds. If you taste Mayonaise you must make a Fortitude save DC 30 or start gagging, causing you to be nausiated for 2d4 rounds, and sickened for 2d6 x10 minutes.