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April fools! Presenting: The Mayonnaise Elemental

Mayonaise Elemental

Size and type: Fine Elemental (Mayonaise)
Hit-dice: 1/10d8
Initiative: +4
Speed: 1 in.
Armor class: -12 (+8 size, -20 natural)
Base attack/grapple: +3/-13
Space/reach: 0 ft./0 ft.
Attack: Slam +3 melee (1d2 -8)
Full attack: 2 Slam +3 melee (1d2 -8)
Special Attacks: Spoil Potato Salad, Flavor Luncheon Cutlets, Inevitable Blob
Special Qualities: Ooze traits, Salad Dressing Resistance, Immunity to Cold
Saves: Fort -3, Ref +4, Will +4
Abilities: Str 1, Dex 19, Con 4, Int 18, Wis 19, Cha -5
Skills: Knowledge (Condiment Lore) +20, Hide +2
Feats: -
Enviroment: Any oil, vinegar, and egg mixture
Organization: Solitary
Challenge Rating: 1/10
Treasure: None
Alignment: Chaotic Evil
Advancement: -
Level Adjustment: -

Within the cool, rolling depths of the mayonaise jar (Cool Whip or Dukes generally) resides the Mayonaise Elemental. Made completely from mayonaise they appear as a small white blob with two minute egg-yolk yellow eyes, generally only discovered while clinging to your lip for dear life after a particularly good balogney sandwhich.

Mayonsaise Elementals can be bought by the jar, but they are a bitter, short-lived race. No longer do they leave the Plane of Spreads and find their ideal enviroment before a lid is vacuum sealed on and put into refridgeration. They live in eternal fear of mortals and blunt plastic knives.


COMBAT:
A mayonaise elemental fights dirty, using every bit of arcane condiment lore known to them. By no means allow a jar of mayonaise to stay out and warm, for it gives extra power to the creature.

Spoil Potato Salad (Su):
All mayonaise elementals who live through the process have power over potato salad, spoiling it even when the chef could have sworn it was quite fresh. Eating of the potato salad after the spell causes a loss of 2d6 hit points per serving and causes Nausae for 1d4 hours.

Flavor Luncheon Cutlets (Su):
When a mayonaise elemental works itself into a right state they have the power to make the mayonaise even more tasty than before upon sandwhiches, causing limitless hunger, and, eventually, death of cholesterol poisoning if having failed a fortitude save (DC 20). To resist the urge a successful Will save must be rolled (DC 24) for every two rounds they can see and smell the sandwhich.

Inevitable Blob (Ex):
Have you ever picked up a sandwhich and had a pinchful of mayonaise fall from below, to put a spot on your skirt or breeches? This is the fault of the mayonaise elemental.

--

Gag Reflex (Mayonaise) [Flaw]

You hate Mayonaise, with a passion.
Penalty: Within 5 feet of any Mayonaise or mayonaise elemental, you must make a fortitude save DC 19 (or 19+hd of the elemental) or become nauseated for 1d4 rounds. If you taste Mayonaise you must make a Fortitude save DC 30 or start gagging, causing you to be nausiated for 2d4 rounds, and sickened for 2d6 x10 minutes.
 

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All someone has to do is come up with like a pumpernickle gnome and just slap the elemental and that exploding chicken and we got us a tasty sandwhich :lol:

Pumpernickle gnome...

*gets busy*
 


Aeric

Explorer
We once fought a pastry golem made by a mad wizard/chef...whenever it took damage from a slashing or piercing weapon, the attacker got sprayed by red hot filling. :confused:
 


Yeeeeeeeeeeeeee Hawww!

Rootin' Tootin' Texas Chilli Ooze

Size and type: Small Ooze
Hit Dice: 2d10 +8 (19 hp)
Initiative: -5
Speed: 20 ft., climb 20 ft.
Base Attack/Grapple: +1/-4
Armor Class: 5 (-5 dex)
Attack: Slam +1 melee (1d4 + 1d8 acid)
Full attack: Slam +1 melee (1d4 + 1d8 acid)
Space/Reach: 3 ft./3 ft.
Special Attacks: Acid, Spell-like abilities
Special Qualities: Blindsight 60 ft., edibility, ooze traits
Saves: Fort +4, Ref -5, Will -5
Abilities: Str 8, Dex 1, Con 19, Int -, Wis 1, Cha 1
Skills: -
Feats: -
________________________
Enviroment: Any Cookout
Organization: Solitary
Challenge Rating: 1-2
Treasure: Standard crockpots
Alignment: Always neutral
Advancement: 3-4 HD (Small), 5-6 HD (Medium)
Level Adjustment: -

Description: This appears as a mass of lumpy red and brown stew with assorted beans, ground beef and other bits and pieces of herbs and spices, with a spicey odor.

The texas chilli ooze was first created by Wild Bubba in the autumn of '98. Was fixin' a mean kettle full when his dog Tex jumped up to take a sniff and WOOOOO WEEE! Scared Bubba like a mother in law' visitin'! He poured within the mix a whole bowlful of cayenne peppers and a ladel of hot mustard!! When Bubba woke up he saw that ole kettle tip over and pour out the bubbling stuff which hightailed it like a coon hearin' the baying of a hound!

Attack: Unlike any other ooze, the texas chili survives by enticing folks to eat IT!

Herbs and Spices (Ex):
A texas chili ooze secretes a concentration of herbs and spices that quickly disolves any organic material it comes in contact with (particuarly stomach and oral linings). Any melee hit deals and additional 1d8 points of acid damage.

Mmm, Mmm Good (Ex):
Those within smelling distance of a texas chili ooze must make a will save (DC 14) or be drawn to the ooze by sudden, inexplicable hunger and take a spoonfull. For 1d6 rounds the player gains a breath weapon; a 10 foot wide cone of heartburn induced flame that uncontrollably goes off each and every round. This causes 2d6 fire damage to all those in its path, plus 1d6 internal damage to the eater himself.

Spell-Like Abilities:
At will - Otto's Irresistible Square Dance. No save.
 

Shade

Monster Junkie
Mayo elemental -- Would the Miracle Whip be an elder version, or a special attack? :D

Chili ooze -- I fear the breath weapon much less than what occurs later! :lol:
 

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