[Arcane Row - Venza]The Mystic Pearl

Aura

Explorer
Charity, Human Female
Seemingly in a hurry, Charity steps into the Pearl after her meeting with her most recent boss. Looking at a list she has prepared, she combines shopping the shelves with special requests to fill out the things she needs for the job. She smiles graciously as the Pearl employees fill her newly purchased bag full of useful gear and other things.

Finally it comes time to pay. She hands over only a fraction of the gold necessary, and slides the mithral sabre of wererat slaying from her belt and lays it down before the owner.

Moments later, a deal is struck and the lay healer of Cortesia heads out the door.

[sblock=Purchases and Rolls]Buying:
Handy Harversack (2000gp, 5#)
Darkwood Heavy Shield (257gp, 5#)
Masterwork Cold Iron Rapier (340gp, 2#)
Masterwork Alchemical Silver Morningstar (398gp, 6#)
Potion of Cure Moderate Wounds (300gp)
Ioun Torch (75gp)
Campfire Bead (720gp)*
Potion of Comprehend Languages (50gp)*
Potion of Endure Elements (50gp)*
2 blankets (NT, 6#)
10 candles (NT)
Candle Lamp (5gp, 1#)
Compass (10gp, 0.5#)
Cooking Kit (3gp, 16#)
Grappling Hook (1gp, 4#)
Ink (8gp)
4 Inkpens (NT)
2 Vials (2gp)
Mess Kit (NT, 2#)
10 Sheets of Parchment (NT)
3 Pitons (NT, 1.5#)
Sack (NT, 0.5#)
Scroll Case (1gp, 0.5#)
Signal Whistle (NT)
Silk Rope, 50’ (10gp, 5#)
String, 50’ (NT, 0.5#)
Tent, Medium (15gp, 30#)
2 Torches (NT, 2#)
Waterskin, filled (1gp, 4#)
2 Cold Weather Outfits (16gp, 14#)
Snowshoes (5gp, 4#)
Sunrod (2gp, 1#)
4 Tindertwigs (4gp)
Antitoxin (50gp)
Trail Rations, 4 days (NT, 4#)

* From stock.

Selling:
Masterwork Backpack (50gp)
Mithral Rapier +1 (3320gp)

Rolls:
Availability roll for Handy Harversack: 1D100 = [71] = 71
Availability roll for Darkwood Heavy Shield: 1D100 = [17] = 17
Availability roll for Masterwork Cold Iron Rapier: 1D100 = [16] = 16
Availability roll for Masterwork Alchemical Silver Morningstar: 1D100 = [72] = 72
Availability roll for Potion of CMW: 1D100 = [32] = 32
Availability roll for Ioun Torch: 1D100 = [5] = 5
[/sblock]
 

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jackslate45

First Post
Aradra returns to pick up his wands and pearls that he commissioned. While at the shop, he takes a look around to see if anything else has caught his eye.

A few things did.
A book, which read "Accuracy and you: Improving your Aim with these 10 Simple steps!."
An old medic's uniform that the owner swore was in working condition,
A pair of glasses that supposedly improved his ability to read languages.
A simple green gemstone, wrapped in in a nice silver chain. When he wore it, the gem was loose enough around his thoart that it hid behind his chain shirt.
A selection of tools, that Aradra would use to improve his home. Or, in this case, his tree house.
A jar that apparently can track any target, as long as they are on the same continent.
And a box that says "Snap Leaf: One snap, and you can escape from any height, free from enemy fire!".

[sblock=OOC]
Buying:
Manual of Quickness in Action +1 (27,500 gp) In Stock
Periapt of Wound Closure: 1D100 = [7] = 7 15,000 gp. With an emerald.
Vest of Surgery: 1D100 = [10] = 10 3,000
Goggles, Kinsight: 1D100 = [82] = 82 Damn, these looked cool :(
Spectacles of Understanding: 1D100 = [35] = 35 3,000
Dowsing Syrup: 1D100 = [3] = 3 1000 gp
Upgrade:
Hunter's Home to a wealth living condition (100->1000) - Aradra has been spending time building his "tree house." He deals in furs and skins of animals, being able to track them with extreme ease.
Total:50,400 (Initial publish + Upgrade)

Commission:
5 CLW Wands (CL 1): 750 x 5 = 3750-> Ready in 12 Days.
Snapleaf: 1D100 = [82] = 82 Commision 1: 750 gp ready in 3 days

Final: 54,150 gp

[/sblock]
 
Last edited:

jbear

First Post
The door opens and a fierce jungle warrior enters the shop, his powerfully muscled cheetah walking beside him. He takes a look around not really knowing what to buy. The shop keeper points to his belt telling him he has one that is even better. Maui raises a doubtful eyebrow but blonks his belt down and exchanges it for a new even more beautiful one.

Sell: Belt of Physical Might +2 for 10000 gp
Buy: Belt of Physical Perfection +4 for 32,000 gp (rolled 1d100=52 Available)

He points to his ring and a similar exchange happens.

Sell: Ring of Portection +1 for 2000 gp
Buy: Ring of Protection +2 for 8000 gp (rolled 1d100=36 Available)

WHen the same thing happens with his cloak the druid begins to look more dubious but makes the exchange anyway.

Sell: Cloak of Resistance +2 for 4000 gp
Buy Cloak of Resistance +3 for 9000 gp (rolled 1d100=27 Available)

As the shopkeeper point to his headband Maui snorts and asks if he is being tricked. At the man's reassurance he makes another exchange and more coins pass hands.

Sell: Headband of Inspired Wisdom +2 for 4000 gp
Buy: Headband of Inspired WIsdom +4 for 16000 gp (rolled 1d100=52 Available)

Looking a little unhappy, not sure if he is being swindled Mau hands over his magic stick and asks for the man to make it work again. He hands over the last of his coin to recharge his healing wand.

Recharge Wand of CLW: 750 gp = 50 charges 75 = 5 charges 15 gp = 1 charge (correct?)
So for 600 gp I can get 40 charges put back in the wand

Gold gained: 10000 + 2000 + 4000 +4000 = 20000
Gold spent: 32000 + 8000 + 9000 + 16000 +600 = 65600
Total gold actually spent: 65600 - 20000 = 45600
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
A local human walks in. He is well dressed and wears a rapier at his side. His name is Vincenzo del Vecchio da via della Rosa D'Avorio II.

amount to spend: 45,000 gp

list of wants:

agile mithral breast plate +2
cost: 400[agile breastplate]+4000[mithral]+4000 [enchantment]= 8400 gp
1d100=82

+3 ivory handled rapier, keen
cost: 320 [mwk/bas]+32,000[+3 ench/keen]=32,320
1d100=23

cloak of resistance +2
cost 4000
1d100=45

Amulet of natural armor +3
cost 18000
1d100=82

From Inventory of the pearl:
1 adamentine kris bladed dagger 3002
3 Masterwork silvered light maces 325 x 3 = 975


sell:
armor 5100
sword 18320
ring of protection +1 2000 gp
25420 gp




Total spent: [68,372+325] - 25,420[trade in] = 42,950 cash spent +325

commissioned items:
breastplate 9 game days; 27 real days
amulet 18 game days; 54 real life days
total: 81 real life days
burn 2 dm creds for time of 120 days of real life.

more to come . . .done.
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Heinrich the red haired ire wizard shows up, he seems to be in a great hurry. He asks for some clothing for cold weather, despite the outside temperature being in the 80's today. The young wizard wanders about and heads to the scrolls and gazes through them
[roll0]
[roll1]
[roll2]
He thanks the man Pays him and hurries back out. {spend 18 gp]
 
Last edited:

kinem

Adventurer
Menik walks into the Pearl.

Almar Ben Shawari is behind the counter. "Ah my friend! Welcome to the Mystic Pearl! How can I serve you this day? Please, look over my manifest and see which of my wonders might tickle your fancy and unburden your purse!"

The elven wizard replies "Good morning! I have a shopping list today. A long one. But let's see what you have ..."

ooc: 75% chance for each item to be available:

Staff of Minor Arcana, 8k
[roll0]

headband of intellect +4, 16k
[roll1]

cloak of resistance +3, 9k
[roll2]

scrolls:
3rd
invisibility sphere [roll3]

4th
acid pit [roll4]
black tentacles [roll5]
charm monster [roll6]
confusion [roll7]
dimension door [roll8]
fear [roll9]
resilient sphere [roll10]

5th
hungry pit [roll11]
summon monster V [roll12]
teleport [roll13]
wall of stone [roll14]
feeblemind [roll15]
dominate person [roll16]
icy prison [roll17]
baleful polymorph [roll18]
persistent image [roll19]
 

kinem

Adventurer
Staff of Minor Arcana, 8k
[roll0]

headband of intellect +4, 16k
[roll1]

cloak of resistance +3, 9k
[roll2]

scrolls:
3rd
invisibility sphere [roll3]
 

kinem

Adventurer
4th
acid pit [roll0]
black tentacles [roll1]
charm monster [roll2]
confusion [roll3]
dimension door [roll4]
fear [roll5]
resilient sphere [roll6]

5th
hungry pit [roll7]
summon monster V [roll8]
teleport [roll9]
wall of stone [roll10]
feeblemind [roll11]
dominate person [roll12]
icy prison [roll13]
baleful polymorph [roll14]
persistent image [roll15]
 

kinem

Adventurer
4th
acid pit [roll0]
black tentacles [roll1]
charm monster [roll2]
confusion [roll3]
dimension door [roll4]
fear [roll5]
resilient sphere [roll6]
 

kinem

Adventurer
5th
hungry pit [roll0]
summon monster V [roll1]
teleport [roll2]
wall of stone [roll3]
feeblemind [roll4]
dominate person [roll5]
icy prison [roll6]
baleful polymorph [roll7]
persistent image [roll8]
 

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