Herpes Cineplex
First Post
That would probably depend on whether or not your game considers a quickened spell to have any significant somatic components. (After all, a stilled spell is never subject to arcane spell failure, no matter what you're wearing or holding.) Then you'd have to consider whether you'd have a free hand to deal with whatever material components the spell requires. Finally, you run into the whole free action wall, since trying to figure out what it means when something's changed from a standard to a free action can be a real headache.Dyntheos said:How does that then compare with me using a longsword and casting a quickened spell in the same round?
But you raise an interesting point. For any game I'd run, I'd probably say that it's okay for the wizard to carry and even use a shield without suffering from arcane spell failure, provided that his other hand is empty (free to gesture and play with bat guano and so on) or the spell he's casting has only a verbal component. The moment he pulls out a dagger with that other hand, the shield had better go away (or stop being used during rounds when he's casting, in the case of a strapped-on buckler), or the spell failure chance will come right back.
...Just as a strange anecdotal aside, while the monk in our Scarred Lands game has the best armor class, the wizard can pass him handily by casting two spells. And once those spells are cast, the wizard's AC is more than double that of our paladin's! Arcane casters just have so many stackable items and spells to boost their AC (and really good magical armor is so difficult to get) that the real previous-edition myth that seems to have carried forward into 3rd Edition isn't the idea that wizards shouldn't wear armor, but rather the idea that wizards would ever need to wear armor in the first place.

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though admittedly, they're screwed if they don't get to cast those spells
ryan