AmerginLiath
Adventurer
Moloch obsesses over the pants he’s lost rather than thinking of the pants he could gain elsewhere in the planes. What a pity he walks around in that diaper.
That's not true. All devils are trapped in Hell. They need to be summoned out for the most part. They are allowed to send emissaries to the Fugue Plane to attempt to persuade souls into coming to Hell, but like Asmodeous, they are trapped there. This is one reason they make bargains with mortals. If they trick a mortal to summon a greater devil out of Hell that they can't control, that devil can turn around and summon more devils. Other fiends may not have this problem and may be able to move about the planes freely, but devils have to be summoned.The Archdevils can leave Hell. It's just not easy and most of them don't have much reason to.
That's not true. All devils are trapped in Hell. They need to be summoned out for the most part. They are allowed to send emissaries to the Fugue Plane to attempt to persuade souls into coming to Hell, but like Asmodeous, they are trapped there. This is one reason they make bargains with mortals. If they trick a mortal to summon a greater devil out of Hell that they can't control, that devil can turn around and summon more devils. Other fiends may not have this problem and may be able to move about the planes freely, but devils have to be summoned.
I remember them being able to move about the lower planes in 2nd edition, but when I came back to 4th and they had the astral sea and elemental chaos nonsense and had Baator as a planet, I wasn't too sure about if they went back to the old standard in this edition.No they can freely leave Hell. They just can't freely go to the material plane unless summoned or they have a portal. But they can fairly easily go to other lower planes and planer hotspots like Sigil.
The Emissaries to the Fugue Plane is only in FR.
I remember them being able to move about the lower planes in 2nd edition, but when I came back to 4th and they had the astral sea and elemental chaos nonsense and had Baator as a planet, I wasn't too sure about if they went back to the old standard in this edition.
Heh, I dont care about devils and demons − but the cleric thing is a sore point.
The Players Handbook explicitly requires polytheistic worship. The possibilities of other kinds of religions must be explicitly part of the cleric class itself − for the player to read and decide. The only exception to heavy handed polytheism is obscure, in a splatbook, in the book Xanathars Guide to Everything. And even then, the exception might be unavailable because of the custom, ‘Players Handbook + 1’. The DMs Guide mentions the possibility of alternatives to polytheism, but even that section tries to persuade the DM to enforce the worship of polytheism. But in any case, it is the PLAYER that needs to know that a monotheistic (or animistic or philosophical) cleric character is valid according to the rules of D&D, and a diversity of religious outlooks must be possible in the Players Handbook itself.
It does NOT require polytheistic religion, it ALLOWS for it - an important distinction. The DM and Players are perfectly free to decide that in their game, there is only one God, that this God created everything (Humans, Elves, Orcs, etc.) and that there are no other sources of Divine power in their game world. (If demons, devils, or "false gods" exist in the campaign, they could have Warlocks.) The fact that Clerics can pick from different Cleric Domains in no way requires a separate deity for each Domain. Multiple deities are presented in the game as OPTIONS to provide VARIETY and entertainment, just as there are a variety of Races and Character Classes to choose from, and their presence in the books in no way forces anybody to use all of them. Bear in mind that Gary Gygax was himself a Christian when he was writing (or signing off on) books like Deities and Demigods. There's no sinister agenda here.Writing the Cleric class in such a way as to EXCLUDE polytheism would be like writing the Fighter class in such a way as to allow only, say, medieval knights, and not Samurai.
Anyway, I find it ironic that you bash D&D for including polytheism, then insist the game should include "a diversity of religious outlooks" which pretty much sums up polytheism...