ComradeGnull
First Post
I think that it is very clear that they are steering far clear of the TWF being the obviously superior damage style. Instead of making it compete with 2 handers or sword/boarders they tried to give it a unique purpose of it's own.
In my opinion this is a good springboard because if you make different styles compete for performing the same job then one of them is going to inevitably be better than the other. If you give them unique roles, however, then I can imagine there'd be less optimization squables.
Edit: what I am not sure about (rules as written) is the process of declaring these attacks. Let's say, for example, that you attack a monster, call it an orc, and do damage but don't kill it. This orc is looking at your scrawny dnd playing nerd ass thinking "I'm going to go Slab McBulkHuge on this kid." Can you then say "yeah so let's half that damage, I'm attacking again with my off hand and using my CS dice to try to knock him down."
If you could do this then it would provide some pretty cool reaction opportunities to try to make up for poor first attack attempts. Anybody have a ruling on this?
Typically you must declare your attacks for the round before resolving them. As a DM, I would no more allow a player to retroactively decide to switch from a single attack to double than I would allow a player to decide to use Combat Expertise after seeing the results of a hit roll.