last reply dissapeared.
About armor, I meant light. I figure he has to be able to move to stay out of melee. As for endurance, (doh) just some old 2ed thinking.
The save progression should be as normal with a good reflex save and fort save. I didn't have the book when I did it, and could not remember it.
The AIM ability, I don't want to limit number of times. To me it not only makes little sense ("I already aim twice today, I cant do it again") but because it is a full round action (not a full attack action) he gives up quite a bit. He won't get his hot off until right before his next turn, and during that time his concentration can be broken (which remind me, have to add concentration as a class skill). I also don't want to limit the range, because of this. After the first time anyone see what he can do, he will never get his shot off it he is in 30 feet. I am quite willing to remove the +1 modifier though. The ability at level 1 (the character will have a base attack bonus of +6/+1) basically takes the three attack he can normally do (rapid shot) and turn them into one (if he manages to make the roll a crit). He doesn’t get a -2, but instead has to take a full round action. At higher levels he is giving up even more attacks and damage cause potential. What it will be good for is creatures with damage reduction, (doing all the damage in one blow). Actually now that I think of it, it will almost be better to take the full attack option against most creatures, but this will have it's uses. The shot must still hit the armor class then it automatically threatens the a critical.
I might keep the +1 mod but up the base attack needed to +8. What do you think.
For the field of fire, reducing the range is fine. I only took 30 feet because PBS, but I I could reduce it to 20. He would still need to take combat reflexes to make this worthwhile. At this level he still can not attack adjacent foes with arrows, so reducing it too much would be useless.
For battle archery, how it would work is a bit of common sense. If the character had quickdraw he can fire an arrow, hold the bow in one hand, draw a weapon in the other attack (no two handed penalties for two weapon because he is not going over the normal attack for the round and no penalty for off hand because I'll assume he is holding the bow in his off hand. Course he cant use a shield) If he wants to fire the bow again, he would have to drop the weapon (free action) and take the bow in both hands. For someone who does not have quickdraw, he would have to resort to a using the bow as a weapon (maybe a special box that double as a staff, or one that is magic and has a blade) or use arrows. Drawing an arrow it part of using a bow, so I would call it a free action for this purpose only and he could use it as a dagger.
I think that addresses what everyone said. any more comments are welcome....
And thanks to thoes who responded. You brought up great points.