I just thought of a huge advantage about a menu system (or the AU generic classes), IMO.
With a system like this a GM can say "Build what you want, but since all the characters are part of a special forces stealth unit, all characters must have sneak attack and X ranks of hide and move silent."
Thats easier to manage with the menu system than core D&D classes/archetypes. Any of the generic classes could pick sneak attack at least once and choose the hide and move silent skills as class skills. Thats easier than multiclassing (especially for spellcasters) and hoping that that multiclassing isn't watering down your original characters class conception.
So not only is menu-creation superior to archetype/class-creation, but its a superior mechanic for campaign creation and management. You know, up until today, i thought that multiclassing was the greatest add-on in 3E...now i am beginning to think it was nothing more than a clever patch onto an antiquated and buggy character creation system.
With a system like this a GM can say "Build what you want, but since all the characters are part of a special forces stealth unit, all characters must have sneak attack and X ranks of hide and move silent."
Thats easier to manage with the menu system than core D&D classes/archetypes. Any of the generic classes could pick sneak attack at least once and choose the hide and move silent skills as class skills. Thats easier than multiclassing (especially for spellcasters) and hoping that that multiclassing isn't watering down your original characters class conception.
So not only is menu-creation superior to archetype/class-creation, but its a superior mechanic for campaign creation and management. You know, up until today, i thought that multiclassing was the greatest add-on in 3E...now i am beginning to think it was nothing more than a clever patch onto an antiquated and buggy character creation system.