Storm Raven
First Post
JRRNeiklot said:Yeah, I know, I was using the hd from a standard fighter/mu, my fault for not explaining that.
Which means the problem wasn't the druid/ranger multiclass, it was some sort of variant rule.
A standard MU with 150,000 exp is name level (9th). A f/m is 7/7. Yeah, he has a few more hit points and can swing a sword (badly), but he's missing out on 5th level spells. And the multiclass character has already reached his max level as fighter and will as mu (assuming the stereotypical elven f/m) in four more levels unless he has mad stats, even then, he'll reach them soon enough.
Since we are using the UA rules (and we are playing the part of multiclassing munchkins, of coure we are using those rules), the level limits are higher than that. Let's be a dark-elf female fighter/cleric, my level limits are then more like 12/Unlimited. Or, as a grey elf fighter/magic-user, my level limits are 5-7/11+. Basically, you'd sacrifice the portion of the game most people wouldn't play (10th+ level gaming in 1e) for hopped up powers at the stage where most campaigns took place.
Hmmm. Evasion, rage, fast movement, weapon specialization, improved uncanny dodge, the ability to use wands of cure spells and tons of skill points compared to the straight fighter who has a one more feat, virtually the same hp and crap for skill points. Yeah, that's fair.
Let's see. He loses +1 BAB, so he only has two attacks, and not three. His hit dice are 2d12 + 3d6 + 2d8 + 4d10 = 54.5 on average, against 60.5 for the fighter. He has more skill points, assuming he picked, say barbarian first, he has 20 + 24 + 12 + 8 = 64 skill points, whereas the single classed fighter has 28. But the hybrid has a lot of limitations. To keep evasion and his ranger combat style (which I am assuming you are counting as one of the hybrid's feats) he has to be in light or no armor. To keep fast movement he has to be in medium or lighter armor. Most of his abilities are dictated by his class - he has little or no choice in them, he can only select two-weapon fighting or archery as his combat style, he has to take track, and so on.
The fighter has three more bonus fighter feats than the hybrid, and gets to select most of his abilities as he chooses, and can use all of his abilities in any armor he chooses to. The hybrid, for all his gyrating through various classes, has gained a slight edge in some areas, so long as he adheres to a pile of restrictions on the armor he can wear, and how much he can carry, and figures out how to use the mish-mash of class abilities he has. Choosing who is more valuable to a party, I'd pick the single classed guy any day.