charlesatan
Explorer
Greg K said:I think archetypes are useful. However, I also like the customization that 3e although I dislike aspects of WOTC's execution. My dislikes are as follows
1. The classes are not as flexible as they could be. IMO, WOTC designers unnecessarily assign too many specific character abilities. Why assign the ability to channel spells through a sword to a duskblade? Why not create a more generic arcane warrior base class and give bonus feats that they could choose from with the ability to channel spells through a weapon being one of the feats to choose from. Why assign the Knight Test of Mettle? Isn't Test of Mettle the goad feat? Why not allow the choice of a bonus feat there and have Goad among the choices?
On the class vs point buy system, I think what you're looking for is more of the latter. You might want to check out Mongoose Publishing's True20 system which is just that: all "class" abilities are based on feats and you get to pick a feat every level.
In a way, classes with special abilities are there to simplify things. So that you don't end up with too much of a generic character and depending on feats to determine your class rather than your actual levels. Not saying one is better than the other, but too much cherrypicking can be intimidating to newer players (or on one's learning curve). If there were less "character abilities", "class level" would matter less, and you could probably end up with the same character concept despite taking different levels.
Greg K said:2. I think that multiclassing is too easy. Want a new class for your character? Simply level up. However, this makes no sense when you consider that the classes are the product of extensive training whether it be formal or informal. If the fighter, unlike the warrior NPC class, is a product of extensive training in various arms and weapons rather than just some training, wizards and monks are the product of years of apprenticeship. If characters spent months or years to get to level one, why shouldn't there be more to taking a new class than simply leveling? Why not require prerequisites similar to taking a PrC, but less stringent? Want to multiclass into a sorcerer or wizard? Take a feat that grants 3-0 level spells (or be able to cast arcane spells) and have either one or two ranks in one or two specific skills (e.g. Knowledge (Arcane) and Spellcraft to multiclass into wizard).
I think it's about ease of use. It's a game after all. If I want realism, your arguments are valid. And as a GM, you could house rule it to be so. But since ease of play is one of the focus of game designers, not putting restrictions in multiclassing and then ad-hoc placing them latter on as a houserule is a better option than restricting them in the first place then removing them ad-hoc later on.