doctorbadwolf
Heretic of The Seventh Circle
Are there any archetypes you feel are still missing from 5e?
As far back as the run up to Xanathar’s, the designers claimed that most common archetypes were served by the game already, and soon they’d need to start branching out into stranger waters.
But IMO, they still haven’t filled some narrative spaces that deserve to be filled.
Keneticist - character, probably Monk, that is all about throwing things around with their mind, and/or manipulating gravity and inertia. These could be two archetypes, in fact.
The gravity does have dunamancy, from wildemount, but it deserves a more dedicated “bender” style archetype.
Telekinesis, though, is a footnote in a dozen archetypes, but no one actually specializes in it. No one fights and solves problems primarily via telekinesis.
Oh, I guess one more would be the summoner, but they have kindof serves this archetype, by now. Not well, but they’ve done it.
Oh! And the acrobat/athlete that isn’t necessarily supernatural.
What are yours?
As far back as the run up to Xanathar’s, the designers claimed that most common archetypes were served by the game already, and soon they’d need to start branching out into stranger waters.
But IMO, they still haven’t filled some narrative spaces that deserve to be filled.
Keneticist - character, probably Monk, that is all about throwing things around with their mind, and/or manipulating gravity and inertia. These could be two archetypes, in fact.
The gravity does have dunamancy, from wildemount, but it deserves a more dedicated “bender” style archetype.
Telekinesis, though, is a footnote in a dozen archetypes, but no one actually specializes in it. No one fights and solves problems primarily via telekinesis.
Oh, I guess one more would be the summoner, but they have kindof serves this archetype, by now. Not well, but they’ve done it.
Oh! And the acrobat/athlete that isn’t necessarily supernatural.
What are yours?