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lowkey13
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Sounds fair.
Mana Blast! Yes.Fine, you get a generic Magic Blast attack and the sacro-saint Fireball. Anything else is improvised spells and if you fail them you take damage.
I am agreeing with that, but I do not horribly respond in principle to the Warlord proposed by MM in that video.I'll still contend the Battlemaster is a poor substitute for a Warlord. It's more of a Fighter that dabbles in Warlord-ing.
Mister-Kent said:Someone previously mentioned a poltroon archetype, The Classic Coward (Shaggy from Scooby Doo comes to mind!) - maybe an evasive/defensive focused rogue? Maybe buffing allies in defensive ways, like a twisted rogue version of 4e's warlord.
I think that's a fair example of an archetype that D&D'll just plain never address. Same with 'Reluctant Hero,' really. You can't play a game like D&D, with multiple players essentially fighting for the DM's attention, with concepts like those. Not and be true to them, anyway.
Not arguing, I was just making a forward-looking statement: 4e may have briefly enabled such archetypes, with an outré build here and/or a bit of re-skinning there, but D&D, going forward, seems unlikely too.I think good reflavoring gets you quite a ways in 4e... that lazy-lord had some wicked flexibility
Another use for the Lazy Lord ....@doctorbadwolf As for a scholar/ritualist with otherwise no inherent magic ability, I'd like to see that.
Why do we have all those stats anyway? Ever heard of the Sci-fi RPG 'Lasers & Feelings'? You only roll for two things: Lasers (Science, logic, technology) or Feelings (Emotion, insight, social) and, here's the kicker, they both use the same stat. Only difference is that you need to roll UNDER your stat for one and OVER your stat for the other. Pretty sure there's a Fantasy variant just called 'Sword & Sorcery' so we might as well just publish a single page game and be done.