D&D 5E Archetypes to add to 5e


log in or register to remove this ad



We don't even need HP, level, XP or treasures and equipment, it's just needless book keeping stuff.

Introducing the Triple S System, or SSSS, where your character is represented by three numbers:

Sorcery
Swordery
Survivery

Decide them by rolling 3D8 and assign them in order. Then pick your class:

Sworderers get +2 to Swordery and -2 to Sorcery
Sorcerists get +2 to Sorcery and -2 to Swordery

Want to do something? Pick Sorcery or Swordery, describe to the DM so they can set a difficulty level, roll a D20 and add your stat and you succeed if you beat the number. If you fail, you take damage according to the difficulty of the action.

Whenever you take damage, roll for Survivery against it and if you fail the roll YOU DIE.

That's it. Now go have fun in a world of creatures and catacombs!
 


Mister-Kent said:
Someone previously mentioned a poltroon archetype, The Classic Coward (Shaggy from Scooby Doo comes to mind!) - maybe an evasive/defensive focused rogue? Maybe buffing allies in defensive ways, like a twisted rogue version of 4e's warlord.

I think that's a fair example of an archetype that D&D'll just plain never address. Same with 'Reluctant Hero,' really. You can't play a game like D&D, with multiple players essentially fighting for the DM's attention, with concepts like those. Not and be true to them, anyway.

I think good reflavoring gets you quite a ways in 4e... that lazy-lord had some wicked flexibility - I built Joxter with standard fighter abilities reflavored mostly as luck... I mean if you want it... make it yours ;)
 

I think good reflavoring gets you quite a ways in 4e... that lazy-lord had some wicked flexibility
Not arguing, I was just making a forward-looking statement: 4e may have briefly enabled such archetypes, with an outré build here and/or a bit of re-skinning there, but D&D, going forward, seems unlikely too.
 
Last edited:


Why do we have all those stats anyway? Ever heard of the Sci-fi RPG 'Lasers & Feelings'? You only roll for two things: Lasers (Science, logic, technology) or Feelings (Emotion, insight, social) and, here's the kicker, they both use the same stat. Only difference is that you need to roll UNDER your stat for one and OVER your stat for the other. Pretty sure there's a Fantasy variant just called 'Sword & Sorcery' so we might as well just publish a single page game and be done.

Thank, I never had heard of that! Classic use of a conflicted gauge - but using a single one for everything is just taking it to a whole new level. Nifty!
 

Joxter had "cleave -- Sub titled The Terrible wind up. "Winding up to attack one enemy you overreach making a markedly effective though accidental surprise attack against an enemy you weren't targeting you stagger back towards your intended target barely affecting them you might not even notice the first enemy Joxter is very disappointed at his failure to be effective.
 

Remove ads

Top