jasper
Rotten DM
Using the Standard array.  All Locks traps would DC 20  which would equal 100% for 2E purpose.  Adventure League rules apply to.  Hill Dwarf Guild Artisan
Level 1 Str 12 +1, Dex 15 +2, Con 13 +1, Int 14 +2, Wis 8 -1, Cha 10 +0.
Hit points 10. AC 13 Leather armour + dex. Skills Insight +1 = 5% Investigation +6 30% Persuasion +2 = 10%, Thieves Tools +6 = 30 % of pick locks, open gates, disarm trap. Weapon Sling +4 to hit d4+2 add backstab for 1d6
Third level changes HP 24 Back Stab for 2d6, Fast Hands along the Sleight of hand = pick pockets skill to disarm trap as a bonus action.
Oh Time to level up 3 4 hour session. So level up 12 hours.
				
			Level 1 Str 12 +1, Dex 15 +2, Con 13 +1, Int 14 +2, Wis 8 -1, Cha 10 +0.
Hit points 10. AC 13 Leather armour + dex. Skills Insight +1 = 5% Investigation +6 30% Persuasion +2 = 10%, Thieves Tools +6 = 30 % of pick locks, open gates, disarm trap. Weapon Sling +4 to hit d4+2 add backstab for 1d6
Third level changes HP 24 Back Stab for 2d6, Fast Hands along the Sleight of hand = pick pockets skill to disarm trap as a bonus action.
Oh Time to level up 3 4 hour session. So level up 12 hours.
 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		