Archive - Scheduling/Roundup

When CAN'T you play on the Weekend of June 10-12?

  • I've got things to do Saturday Afternoon

    Votes: 0 0.0%
  • I have some business on Saturday Afternoon and Evening

    Votes: 0 0.0%
  • I'll be unavailable on Sunday Afternoon

    Votes: 0 0.0%
  • I'm out all weekend.

    Votes: 0 0.0%

Xath said:
Also, if we play on Sundays, I'll also need to budget the hour walk into what time I get home so that I can sleep before work.

Sunday just happens to be the easiest day for the majority this week. Don't think it will be a regular occurance, though I could be wrong.

We've already said that if you are playing we'll be quitting early. :)
 

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Xath said:
We're not going camping this weekend.

However, just as a note, no campus busses run on the weekends over the summer, and they stop at about 8:30 on Friday. So if we're going to be playing on weekends (which I assume we are) I'd appreciate ending early enough that I won't have to walk through downtown College Park during prime mugging time (2-4am).

Also, if we play on Sundays, I'll also need to budget the hour walk into what time I get home so that I can sleep before work.
Also - I'm sure that we'd be able to take you to the metro. So long as we don't drop below the 50% mark, the rest of the group can play away! :D

Yay for gaming!
 

Xath said:
We're not going camping this weekend.

However, just as a note, no campus busses run on the weekends over the summer, and they stop at about 8:30 on Friday. So if we're going to be playing on weekends (which I assume we are) I'd appreciate ending early enough that I won't have to walk through downtown College Park during prime mugging time (2-4am).

Also, if we play on Sundays, I'll also need to budget the hour walk into what time I get home so that I can sleep before work.
We've been avoiding saturday on this particular juncture because 1) we thought some people might be going camping, and they'd potentially return by sunday (but were assumed to be busy saturday), 2) Liz and I have plans on saturday evening, 3) Clarissa has seperate plans on saturday evening, and 4) Monday is a day off for almost everyone else, making sunday the "new saturday," at least for the moment.

My general preference would be to play on Saturday's (or friday night, depending on what's playing at the theater), but the plan just didn't get hammered out in time to make that happen.

Queen_Dopplepopolis said:
Sunday just happens to be the easiest day for the majority this week. Don't think it will be a regular occurance, though I could be wrong.
That's pretty much how I see it, yes. :)
 



Something I ment to ask long ago, for those going sunday-
Already have stats rolled? Also, there was talk of doing most of the stuff first day with whole group there, so we balance and work as team.... is that still part plan or is everyone going sheet in hand?
 

The_Universe said:
That's a bummer - we'll keep a spot open in your honor!
Thanks all! Good thing about Demeter, she can meet up with the group just about anyplace with very minor backstory change.
 

Laurel said:
Something I ment to ask long ago, for those going sunday-
Already have stats rolled? Also, there was talk of doing most of the stuff first day with whole group there, so we balance and work as team.... is that still part plan or is everyone going sheet in hand?
I think it's a little of both. You can have stats and classes chosen, or you can wait. People were supposed to be coordinating their concepts over the boards, but not a lot of that has happened...

So, do what you feel like, as long as it meets the guidelines.
 


Round-Up! (May 29 2005)

Our first session is here and gone, and it went pretty well by most accounts. If you have questions or comments about the general session that can't be dealt with in a more specific thread, this is place to put them.

My thoughts:

Table rules helped a bit, though they weren't followed as closely as I would have hoped, considering the effort and stress I put on their importance to me. Stay focused on the game even when it's not your turn (or if you're unconscious) and things will go faster, and everyone will be more aware of the basic situation in the game. So, as a reminder....

Gaming Etiquette said:
Computers are allowed at the table, but may only be used for specific activities. Please, no idle web browsing, e-mail checking, chatting, or instant messaging. Playing music, tracking resources, or accessing other electronic gaming resources is allowed by GM’s discretion. Actual gaming takes table priority, so keep computers off of the gaming surface.

Everyone agreed to these before we started playing - follow them. If you can't show *me* the slightest modicum of respect that they request, at least give the other players some consideration and pay attention to *them* when you're not in the spotlight. You've had almost a month to look over these and familiarize yourselves with them - the time for pleading ignorance has long passed.

In a more general sense, I was pleased with the way the chase rules worked out - they're not perfect, but I think they worked better than trying to run the stage-coach chase at normal "miniatures" scale, which would basically have had us crossing the map every round. I think I'll keep them going - it might be worthwhile to see if there are other maneuvers that it might be useful to add to the current list.

I bought a book on guns this weekend, with the intent of converting them to D20 Modern/Sidewinder statistics - as I get to them, I'll probably post a thread here. I think the options we have are good, but they're hardly exhaustive - and it's not hard to gin up game stats for such things.

I thought the cardboard horses worked fairly well, as they could be removed from the map relatively quickly - they don't stand up to water, though - we'll need to make more before we play next.

Everything else went much as I expected, although I would remind you all (just in case it wasn't clear) that not every obstacle in the game is surmountable in obvious ways (and some are entirely insurmountable by design). In such cases, extreme creativity tempered by a working knowledge of the setting/history are probably the only ways in which you can crash through the hedgerows of the game. If you don't already possess a working knowledge of the basic facts of the setting (which is fine - I don't expect you to) make sure to look before you leap (or ask me questions which may be important before you act :)).

Succeeding at a skill check does not necessarily mean that you've altered a situation so as to bring it under your control - it just means you've succeeded at the skill check, which can be both good and bad (Convincing the Apaches that the Cavalry is coming is just as likely to mean they'll decide they don't have time to take prisoners and kill you than it is to mean they'll retreat wildly - If the Cavalry is coming to kill them anyway, why leave you alive?).

So, good game! Character interaction was pretty good, though I do smell trouble brewing with our young thief. He's liable to get shot in the back once it's found out that he deprived a young woman of a vital part of her defenses in the midst of an Apache camp...

I look forward to playing again soon(ish). I think next weekend may be out for a large(r) number of people - but time will tell. Saturday night is definitely out, but keep me abreast of plans, etc. so we can gear up if we need to, or not if we don't.

NEXT TIME: Trouble at Fort Union

 

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