Ardent Epic Destiny: World Mood

Camelot

Adventurer
Tell me what you think. I included every idea I had, so it's probably overpowered. It's easier to tone it down than to boost it up, though.

WORLD MOOD

Your emotions affect the state of the world. Wars start when you are irate, and peactime comes when you relax. Famine strikes when you are sorrowful, but when you are joyous the world couldn't be a better place.

Prerequisite: 21st level, ardent

WORLD MOOD FEATURES
- Master of Emotion (21st level): Your Charisma score increases by 2. Your mood at any given time can be anger, fear, joy, or sorrow. You can switch to any other mood as a free action on your turn once per round. Depending on your current mood, you gain the corresponding benefit.

* Anger: You and each ally within 5 squares of you gain a +2 bonus to damage rolls. Each enemy within 5 squares of you takes a -2 penalty to saving throws.
* Fear: You and each ally within 5 squares of you gain a +1 bonus to all defenses. Each enemy within 5 squares of you takes a -2 penalty to Will.
* Joy: You and each ally within 5 squares of you gain a +2 bonus to saving throws. Each enemy within 5 squares of you takes a -1 penalty to all defenses.
* Sorrow: You and each ally within 5 squares of you gain a +2 bonus to Will. Each enemy within 5 squares of you takes a -2 penalty to damage rolls.

- Outburst of Emotion (24th level): When you are bloodied for the first time during an encounter, an effect occurs depending on your current emotional state.

* Anger: Each creature within 10 squares of you whose Will is equal to or lower than your own takes 10 damage.
* Fear: Each creature within 10 squares of you whose Will is equal to or lower than your own moves 3 squares away from you as a free action and takes a -2 penalty to all defenses until the end of your next turn.
* Joy: Each creature within 10 squares of you whose Will is equal to or lower than your own regains 10 hit points.
* Sorrow: Each creature within 10 squares of you whose Will is equal to or lower than your own makes a basic attack against themselves as a free action. If a creature has more than one basic attack it can use, it uses the attack that has larger damage dice.

- World Yearning (30th level): The creatures of the world yearn for you, even if they've never heard of you. Once per day when you die, the nearest creature that is capable of performing the Raise Dead ritual on you begins moving towards your body's location. No other creatures will attempt to stop this creature in its journey, for they somehow understand that it needs to reach its goal. The creature arrives at your body in 24 hours or less after your death, and then promptly begins performing the Raise Dead ritual on you. The creature performing the ritual does not need to expend components.

WORLD MOOD POWERS

Manipulate Emotions - World Mood Utility 26
The emotions of a creature controls its action; you control its emotions.
At-Will * Psionic
Free Action - Close burst 10
Special: You can only use this power on your turn, and only once per round.
Target: One creature in burst whose Will is equal to or lower than your own
Effect: You expend a standard action, a move action, or a minor action. The target takes an action of your choice that requires the same action. If it is an attack, you choose the attack's target. The target can attack itself.
 

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Love the flavor. I can't really judge the balance, as I have no in-play experience at Epic levels.

The name strikes me as boring though. Perhaps "Heart of the World"? Don't love that either. Time to go peruse thesaurus.com
 

Without even reading much on the Epic Destiny mechanics itself - I am reminded of one of the last 3.5 online articles on the WotC site - about "Zeitgeist".
Unfortunately I can't find it anymore. :(
 

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