Ardyina, Demon Queen of Cold, Ice, and Snow

Fhalyassa

First Post
What do you think of Ardyina? Right now she is a PC succubus who wants to turn herself in the character describe below. I used the Demon Lord Template from Dragon #359 in make her sheet. What is wrong with her info?
How do I improve her personality if you know the following about her? She passionately hates the element of fire. She hates brutes. She is a driven and active demon lord. For those who cross Ardyina her revenge is deadly.

Ardyina, Demon Queen of Cold, Ice, and Snow
A statuesque woman walks in, moving with both surety and seduction. She stands six feet, two inches tall. There is something sexy about the way she carries herself, a hidden power to her movements, but covered by a demure facade. She has a delicate physique with snow-white skin that is icy to the touch. Her hair is white, and reaches down past her waist, styled with segmented bangs that frame her face, and is tied into a low ponytail. Her face has a forehead and jaw line that is narrow with wide high cheekbones. In both pointed ears she wears a large silver icicle-shaped earring. Her gentle curved white brows with an unpronounced arch lead to her nose that points upwards and thick lashes that bat sweetly over her eyes that are like shards of blue ice that seem to see exactly who a person she looks at really is. Her crimson full lips deceive her authority. She wears a white A-line deep V-neck backless floor length gown. On her right hand’s index finger she wears a blue diamond ring and her ring finger she wears a heart-shaped blue diamond ring. A soft womanly belly with a silver icicle navel ring toped by medium sized breast. In her hands she holds a two-handed sword as if it were an extension of herself. The sword’s blade resembles an icicle.

Ardyina CR 21
CE Medium outsider (chaotic, cold, evil, extraplanar, tanar’ri)
Init +17; Senses darkvision 60 ft., true seeing; Listen +36, Spot +39
Aura: Cold Aura
Languages: Abyssal, Common, Giant; telepathy 300 ft.

AC: 51, touch 9, flat-footed 40
(+13 Dex, +28 natural)
hp: 412 (28 HD); DR: 20/cold iron, epic, and good
Immune: cold, critical hits, electricity, poison
Resist: acid 10, fire 10; SR: 32
Fort: +27, Ref: +14, Will: +18
Weakness: vulnerable to fire

Speed: 40 ft. (8 squares), fly 60 ft. (perfect)
Melee: +3 icy burst vorpal speed cold iron greatsword +41/+41/+34/+27/+20 (3d8+35/19–20/×3 plus 1d6 cold [plus 2d10 cold on a critical hit])
Space: 5 ft.; Reach: 5 ft.
Base Atk: +28; Grp: +41
Atk Options: Combat Reflexes
Special Actions: summon tanar’ri
Spell-Like Abilities (CL 20th):
At will—astral projection, blasphemy, desecrate, detect
good
, detect law, desecrate, greater dispel magic,
greater teleport, ice storm, plane shift, shapechange.
telekinesis, unhallow, unholy aura, unholy blight,
wall of ice
3/day—blizzard, empowered cone of cold, quickened
greater dispel magic
symbol of weakness
1/day—entomb, fimbulwinter
Abilities: Str 36, Dex 34, Con 32 Int 34, Wis 30, Cha 44
SQ: icewalking, snowsight, snow walk, tanar’ri traits (see page 28)
Feats: Combat Reflexes, Dark Speech, Empowered Spell-like Ability, Improved Critical (greatsword), Improved Disarm, Improved Intuitive, Power Attack Quicken Spell-like Ability (greater dispel magic)
Skills: Balance +31, Bluff +46, Concentration +56, Diplomacy +46, Disguise +46, Escape Artist +36, Gather Information +46, Hide +20 (36), Intimidate +36, Jump +34, Knowledge (arcana) +42, Knowledge (history) +42, Knowledge (nature) +42, Knowledge (nobility and royalty) +42, Knowledge (religion) +42, Knowledge (the planes) +42, Listen +36, Move Silently +36, Search +42, Sense Motive +39, Spellcraft +42, Spot +39, Tumble +34
Possessions: +3 icy burst vorpal speed cold iron greatsword

Cold Aura (Su): Ardyina radiates an aura of extreme cold. All creatures within a 60-foot radius take 3d6 points of cold damage per round (no saving throw). This aura extinguishes open flames in its area as well.
Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the Ardyina climbs must be icy. Ardyina can move normally on any icy surface.
Mistress of Cold: Any cold spell or spell-like ability she casts is under the effect of the piercing cold feat. Any cold-based weapon or item she wields is also under this effect as well.
Snowsight (Ex): Ardyina can see in the snow as per the Snowsight spell
Snow Walk (Ex): Ardyina can walk on top of snow as per the Snow Walk spell.
True Seeing (Ex): Ardyina is under the constant effect of true seeing, as per the spell of the same name. This ability cannot be dispelled.
 
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