the Jester
Legend
"More" important than the system? No.
Is a good starting adventure important? Yes, HELL yes.
Is a good starting adventure important? Yes, HELL yes.
No.Are adventures/modules more important than system?
Absolutely. But D&D is about individuals creating their own story. Some people might benefit from having a seed to start them off, or might be unable or unwilling to produce their own material. That being said, published adventures are somewhat tangential to the core D&D experience. It's not bad to have them to meet what demand there is, and like anything, quality matters, but they're not anywhere near as important as the rules.howandwhy99 said:Is the story more important than the language it is written in?
Absolutely. But D&D is about individuals creating their own story. Some people might benefit from having a seed to start them off, or might be unable or unwilling to produce their own material. That being said, published adventures are somewhat tangential to the core D&D experience. It's not bad to have them to meet what demand there is, and like anything, quality matters, but they're not anywhere near as important as the rules.
I guess the point I'm making is that published adventures are not the same thing as story. Published adventures are tangential, story is most certainly not.That used to be my position too, that story was tangential to D&D and unnecessary to play, but I've learned to enjoy a more balanced approach between modules and rule sets. Both are necessary for play. Plus, I like every person at the table to have what they want valued - within previously agreed upon ethical limits.