So I've recently been wanting to play a Paladin when I told my GM this he sighed and asked me to be a different class. When I asked why he said that the paladins' auras make DM'ing remarkably more difficult and that my party should fail saves every once in a while. (not get the +3 to all saves when within 10 feet of me)2 Questions with this one. Are Paladins really that burdening on a campaign, and what could be a decent substitution for the Paladins aura?