Corpsetaker
First Post
From the the PHB:
What Is a Spell?
A spell is a discrete magical effect, a single shaping
o f the magical energies that suffuse the multiverse
into a specific, limited expression. In casting a spell,
a character carefully plucks at the invisible strands of
raw m agic suffusing the world, pins them in place in a
particular pattern, sets them vibrating in a specific way,
and then releases them to unleash the desired effect—in
most cases, all in the span o f seconds.
Spells can be versatile tools, weapons, or protective
wards. They can deal damage or undo it, impose or
remove conditions (see appendix A), drain life energy
away, and restore life to the dead.
So what's to stop an Arcane Trickster from using Sneak Attack with Chill Touch or a spell that is ranged?
What Is a Spell?
A spell is a discrete magical effect, a single shaping
o f the magical energies that suffuse the multiverse
into a specific, limited expression. In casting a spell,
a character carefully plucks at the invisible strands of
raw m agic suffusing the world, pins them in place in a
particular pattern, sets them vibrating in a specific way,
and then releases them to unleash the desired effect—in
most cases, all in the span o f seconds.
Spells can be versatile tools, weapons, or protective
wards. They can deal damage or undo it, impose or
remove conditions (see appendix A), drain life energy
away, and restore life to the dead.
So what's to stop an Arcane Trickster from using Sneak Attack with Chill Touch or a spell that is ranged?