Aus_Snow
First Post
QFT.Doug McCrae said:There are too many on/offs in D&D. Either an encounter is a cakewalk or a TPK, with little ground in between. If you have protection from evil or death ward some monsters become laughable. If you don't they are deadly and it all depends on the ticking clock. Time shouldn't be such a factor, it's much harder to adjudicate in a tabletop rpg than a video game. Whether a spell is on or off shouldn't be such a factor. Better if prot from evil lasted all day and gave you a +4 bonus vs possession (or whatever) rather than shutting it down completely.
On that note, I recommend Sean K. Reyonolds' 'fewer absolutes' (and some of the other mods) in general.