Derren said:
Except that to cover all things spellcasting
You
don't need to cover all things spellcasting, just a few specific parts.
And inventing SLAs and balancingthe required magical items with the wealth guidlines for the PCs isn't complicated?
I'm advocating giving each dragon a list of possible SLA's that the DM can pick from. Some at will, some once per day. I'm
not advocating having the DM riffle through the spells section and pick some willy-nilly.
And you don't stat a dragon that often.
You don't fight pit fiends or balors that often but they can be run as is pretty much right out of the book.
Not everything must be so simple that you can run it out of the book.
Why not?
Lots of people have families, jobs, and other things that don't let them spend all their time fiddling with D&D stuff.
When you don't even want to spend 20 minutes to prepare such an battle then you are better off to play a freeform RPG with no rules at all.
Ouch.
Ohh, how many classical dragons have minions....
How many classical dragons have spellcasting?
Yeah, so I don't why either of us should bring classical dragons into the mix.
And it probably adds a lot of atmosphere when the big dragon has to rely on his minions for everything. You, wizard minion. Scry those adventurers for me. You cleric minion, summon me an elemental...
A wizard minion could easily fill both roles.
That way the minions will be the real encounter, not the dragon.
If I had my way, dragons would be the real encounter. It would be a force of nature, brutally tearing into PC's, not sitting in some alcove, summoning monsters and casting fireball at PC's. That's not very dragon-y.
Yes they are. All of those monsters are incapable to do anything else than pure melee. A Balor simply can't do much intrigue (although his teleportation helps) or build a defensive lair etc. He can only appear and attack. Thats all.
Wow, I can't really say much to the contrary if you think a creature with an Int, Wis, and Cha of 26 is a dumb brute.
Even the Mind Flayers are dumb brutes
Mind Flayers are
anything but dumb brutes
by the rules because they lack any ability to actually enslave creatures so all this lore about Mind Flayers empires etc. is nice fiction but not possible by the rules. They can only levitate, stun people and eat their brains. And they are a viable encounter on the Astral Plane. But building an empire founded on dominated slaves? No.
I agree with this. Mind Flayers should have dominate monster, not charm person, but that's besides the point. That still doesn't make them dumb brutes, a term you seem to be using rather broadly.
Dragons can't do this. They live most of the time alone and are unable to handle most traditional tools.
Minions, minions, minions.
Without the correct tools you can have an Int as high as you want, you simply can't do much.
Yes you can... if you're creative.
If you're smart enough to think of something, chances are, an elder dragon has already thought of it
Dragons are especially "worse" in that way. They are not humanoid, fear inspiring,
Actually, they have Frightful Presence, which is a fear effect.
Plus, they're dragons.
Magic is the only way for them to do something productive. Without it they can only sit in a cave and wait for adventurers to come or raid villages. And if they have minions they can only hope that the minions don't realize that they are actually running the show and not the dragon.
You're just not thinking hard enough about it.
Without spellcasting, dragons don't suddenly become sedentary beings waiting for an inevitable coup-de grace
Aholibamah said:
Did anyone here play or run Red Hand of Doom?
The fact is some of the dragon encounters in that are very challenging, but I noticed something handy that I liked and now use myself when planning adventures: there is always an entry regarding enemy tactics. I think that especially because dragons are likely to be rather individualistic that this can be a fun part of the game. I understand some of the concerns from those who prefer things to be easily taken from the books but dragons should not (in my humble opinion) be used that way, nor should demons.
A demon or dragon encounter should be something extraordinary. The pcs should feel like heroes if they win, like they've encountered their worse nightmare if they fail. So I think that it makes it all the better if you plan ahead, consider what would be challenging and exciting about it.
Oh I agree. The difference being that you don't need to stat up a pit fiend beforehand, while you need to do just that with a dragon.