Those are two completely separate entities rules-wise. The second doesn't need any combat stats it's just part of the plot or back story. If the PCs do fight it, then you use the stats for the first type of devil. The fact that animate dead isn't listed among its abilities then becomes a good thing.Plane Sailing said:I liked having devils that could be planar bound on one occasion to use as a mobile striker/attacker, but in a different adventure the very same devil could be planar bound by the NPC to provide unlimited Animate Dead, so that the wizard could fill his cavern with the zombie bodies of hundreds of slain villagers.
Derren said:No I don't think devils/demons and dragons are too complex. Sure they require more time to prepare/learn to run than a level 1 orc but that is to be expected from high powered opponents. Some DMs apparently want to not prepare anymore but instead want to run every monster directly out of the book. To me this is simply lazy.
I want strong, customizable monsters which also have something else than direct combat abilities than one trick wonders which I can't adjust to specific situations without "cheating" (rule 0) and by design always have a glaring weakness because they lack a vital defense.
Thats why I am very concerned about the plans to reduce monsters to pure combat machnines in 4E, to make fixed dragon statblocks and (unconfirmed) that dragons will loose spellcasting. And all that just to cater lazy Dms who can't even prepare their BBEGs for an adventure/campaign.
Psion said:Yep. That seems another consequence/instance of taking the "the game does not exist outside of combat" philosophy of game design too far.
R_kajdi said:The idea that a bunch of time needs to be spent statting up high-level encounters is a sacred cow I'd like to see fed to the chipper-shredder ASAP.
Psion said:On a side note, shade, that ripping sound you here is me ripping off part of your sig for use elsewhere.
"Save the succubus, save the Wheel!"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.