"Druids must revere nature, this is true. But they are by no means forbidden from having other goals, motivations and concerns. A Druid may care for his friends, his kingdom, or his own personal power just like anyone else. Just because Druids revere nature doesn't mean that they have to spend their whole lives hugging trees."
Yes, you are correct, and could probably entertain a million other scenarios.
It is also a safe thing to say that a DM can allow practically any abstraction to justify a character's actions. I guess that I trying to say that maybe the DM shouldn't accept them. Nature, or a nature deity, grants the druid (and other classes for other powers) a host of abilities to support it/him/her. I think that a DM is within his rights to stiffen the pressure a little. If a paladin who strays from his alignment loses all powers, then the druid suffers from the same restriction. The difference is that the paladin's "oath" can be fairly well defined, where as the druid's abstracted oath to nature is a lot more vague. It falls to the DM to crack down and simply say no, to make the druid's commitment a little more clear and then be ready to step on a neck or two if things go astray.
Later!
Yes, you are correct, and could probably entertain a million other scenarios.
It is also a safe thing to say that a DM can allow practically any abstraction to justify a character's actions. I guess that I trying to say that maybe the DM shouldn't accept them. Nature, or a nature deity, grants the druid (and other classes for other powers) a host of abilities to support it/him/her. I think that a DM is within his rights to stiffen the pressure a little. If a paladin who strays from his alignment loses all powers, then the druid suffers from the same restriction. The difference is that the paladin's "oath" can be fairly well defined, where as the druid's abstracted oath to nature is a lot more vague. It falls to the DM to crack down and simply say no, to make the druid's commitment a little more clear and then be ready to step on a neck or two if things go astray.
Later!