Are golem considered adamantite weapons?

Golems and Demons

This is one of the big gripes folks had with the DR change in 3.5. Demons and Devils, despite all of their inter- and intra-fiendish conflict, have a tough time hurting one another under the current rules without holy or blessed weapons.

Looking for a sword which is both magical and holy? Go find a blood war combatant. He's got to have one or he'd never get anywhere.

Maybe we should change the treasure tables to increase the likelihood that fiends carry holy swords, despite how incredibly stupid and counter-intuitive it seems, they need them more than anyone.
 
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Arbiter of Wyrms said:
This is one of the big gripes folks had with the DR change in 3.5. Demons and Devils, despite all of their inter- and intra-fiendish conflict, have a tough time hurting one another under the current rules without holy or blessed weapons.

Looking for a sword which is both magical and holy? go fiend a blood war combatant. He's got to have one or he'd never get anywhere.

Maybe we should change the treasure tables to increase the likelihood that fiends carry holy swords, despite how incredibly stupid and counter-intuitive it seems, they need them more than anyone.
I'd think fiends would be more concerned with fighting angels and such. They don't want to hurt each other, but their opposing creature type.
 

Jdvn1 said:
I'd think fiends would be more concerned with fighting angels and such. They don't want to hurt each other, but their opposing creature type.

You'd think so, but then Devils see Law's conquest of the lower planes as prerequisite to Evil's conquest of the Outer Planes, and Demons just indescriminately murder for the pomegranate of it all. Celestials have to die 'cause their good. Devils have to die 'cause their pompous and tyrannical. Yugoloths can't be counted on. Other Demons have to die 'cause, well, they're RIGHT THERE!

Slightly more on topic - if I were building a golem to take on other golems (to destroy them, as opposed to fighting for entertainment) or if I expected my foes to employ stoneskin, I'd spend the extra dough to equip my golem with adamantine fists or other weapons. If the golem builders know that the PCs are coming, I'd give the golems adamant weapons -just to keep the party guessing and from getting cocky.
 

Hm, that's a good point. You could change the DR to reading "good or chaotic" and "good or lawful." Might make more sense.
 

re: golems

Vahktang said:
You need adamantite weapons to hit them.
Are they considered adamantite weapons?
My players are using stoneskin and are about to meet some.
Thanks.

More later,

Vahktang

What sort of golems will they be meeting? I ask because I've always thought that it would be cool to put a flesh golem or two in amongst easily-turned zombies if the party relied on turning more than my players do. Now, it occurs to me that zombies (or animated objects) might be a cool way to eat away at the stoneskin effect.
 

Jdvn1 said:
Hm, that's a good point. You could change the DR to reading "good or chaotic" and "good or lawful." Might make more sense.
Yeah. I like that solution. I think I'll use that if the issue ever comes up in game. Thanks. <begins amending houserule.doc>
 

Jdvn1 said:
Heh. All that xp and money spent and you can't make a golem with martial weapon proficiency?
Feats require an Int score. Golems (typically) don't have one.

SRD said:
Construct Type:
....... However, most constructs are mindless and gain no skill points or feats.



(Good Idea on the demons/devils thing, BTW. Yoink!!!)
 

Arbiter of Wyrms said:
Demons and Devils, despite all of their inter- and intra-fiendish conflict, have a tough time hurting one another under the current rules without holy or blessed weapons.
...which explains why their war has been going on so damn long. :)
 

Nail said:
Feats require an Int score. Golems (typically) don't have one.
Well, there are spells (and I thought weapon abilities as well, but I don't remember for sure) that give you proficiency with a weapon. Maybe a Golem could be infused with something like that.

Nail said:
(Good Idea on the demons/devils thing, BTW. Yoink!!!)
Thanks, but it still makes sense to me that a LE creature would be best fighting against CG. But, y'know. I can see how they'd want to overcome the CE's DR too. If I really wanted to house rule it so it made the most sense, I'd keep it as "and" and house rule, "If you satisfy half of the DR requirements, you overcome half the DR." Or something. That makes LE more effective against CE but most effective against CG.
 

Jdvn1 said:
If I really wanted to house rule it so it made the most sense, I'd keep it as "and" and house rule, "If you satisfy half of the DR requirements, you overcome half the DR."
Well, this would make DR 10/good better than DR 10/good and silver.


Looking at the DR problem I don't think it's as bad as it seems. The rank-and-file troops have DR x/good or material, so just equipping your troops with cold iron/silver weapons will work.
And your higher-ups should have protection against their lessers; if that means commanders can't fight against another, so be it.
 

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