If the game allows "buffs", it rewards those who take initiative -- in the classical sense, not the "roll to go first" sense. Further, DMs rarely have the monsters go on the initiative to track down the party while they're asleep, out of their armor, with no spells ready, etc., because that would be "cheap".Rodrigo Istalindir said:It's probably what I hate most about MMOs -- everyone is so risk-averse that every encounter ends up being at full strength, and every encounter plays out almost identically because it's easy to develop highly optimized strategies when you have a concrete starting point and the players are omniscient in regards to monster abilities and tactics.