Umbran said:I think hit points should not explicitly be a per-encounter resource. I think choosing to use a shorter-term resource on hit points should be a choice the character has available, but it should be designed with carefully considered cost.
Rodrigo Istalindir said:And not everyone plays 3.x with crates of CLW. I sure don't. I sincerely dislike the concept of per-encounter balancing when applied to everything.
That's true, to some extend. The comparative cost of healing is pretty low at higher levels, which means the resource cost is probably not well balanced against its usefulness.billd91 said:I can sort of see the OP point, but hp only look like an encounter-based resource because the players are burning other resources to make it appear so.
Yes, but the current rules yield a tremendously useful short-term resource for very little cost in long-term resources -- because a wand of cure light wound delivers so many hit points per gold piece.billd91 said:I can sort of see the OP point, but hp only look like an encounter-based resource because the players are burning other resources to make it appear so.
I hate to let Real Life intrude, but why is health an ablative resource at all? Soldiers certainly get fatigued, and they collect bumps and bruises, but most injuries either don't matter, because they are just bumps and bruises, or they take a guy out of the fight.billd91 said:I can see having some portion of a PC's hit points be an encounter-based resource. But I would also want them to be a longer term resource as well, otherwise, barring actual death, what's different from one encounter to the next in an intense adventuring situation? PCs should be getting weakened by multiple encounters under a time pressure (if the campaign calls for it), not bouncing back completely between each encounter. They should be getting weakened until they actually take an appropriate amount of time or use other appropriate resources to recover their strength and energy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.