Li Shenron
Legend
I have always thought they are underpowered, and so my fellow players think. But for this reason we actually never played any! If some of you has tried them, please post your experience on the following cases:
- 2 spellcaster classes, about same levels each
- 2 spellcaster classes, one major and one minor
- 1 spellcaster major class, 1 non-spellcaster minor class
- 1 spellcaster minor class, 1 non-spellcaster major class
By major/minor, let's assume that you take almost all levels in the major and from 1 level to not more than 25% levels in the minor.
I know that losing even 1 level in a spellcasting class makes you delay the acquisition of next-level spells which is of course something you may regret. But can't you really live without? Lower-level spells also become more per day, but top-level ones are usually 1 or 2 per day when you reach them the first time.
The caster level also does not increase, but there are many spells for which CL increases only the range and/or the duration, but this does not always make a huge difference, especially at low levels: Summon Monster at CL 1 is in fact a poor spell, but over CL 10 it doesn't make much difference at all.
Spell Resistance is a minor deal IMHO, and with Spell Penetration you can make up for 2 caster levels lost.
What I am trying to understand is: can I play an effective spellcaster with some levels in something else? Perhaps it's too difficult to make him a combat caster, which relies on heavy damage, high DCs and SR penetration, but what about all the other spells, beneficial spells?
-------------------------------------------------------------------
Before summer I had this idea to play a Drow Rogue/Wizard. Beside the race, which I could just rule out from the start since its ECL is absurd - but that's another story - I was thinking about the different possibilities in mixing up levels of Rogue with Wizard.
A main Rogue with few levels of Wizard could just know a few spells to buff himself before combat or to boost his skills when really success is needed. Maybe giving up some sneak attack and skill points is a feasible trade-off for 2-3 levels of Wizards to get 8-12 spells per day?
Or the other way around: main Wizard with 1-3 levels of Rogue?
- 2 spellcaster classes, about same levels each
- 2 spellcaster classes, one major and one minor
- 1 spellcaster major class, 1 non-spellcaster minor class
- 1 spellcaster minor class, 1 non-spellcaster major class
By major/minor, let's assume that you take almost all levels in the major and from 1 level to not more than 25% levels in the minor.
I know that losing even 1 level in a spellcasting class makes you delay the acquisition of next-level spells which is of course something you may regret. But can't you really live without? Lower-level spells also become more per day, but top-level ones are usually 1 or 2 per day when you reach them the first time.
The caster level also does not increase, but there are many spells for which CL increases only the range and/or the duration, but this does not always make a huge difference, especially at low levels: Summon Monster at CL 1 is in fact a poor spell, but over CL 10 it doesn't make much difference at all.
Spell Resistance is a minor deal IMHO, and with Spell Penetration you can make up for 2 caster levels lost.
What I am trying to understand is: can I play an effective spellcaster with some levels in something else? Perhaps it's too difficult to make him a combat caster, which relies on heavy damage, high DCs and SR penetration, but what about all the other spells, beneficial spells?
-------------------------------------------------------------------
Before summer I had this idea to play a Drow Rogue/Wizard. Beside the race, which I could just rule out from the start since its ECL is absurd - but that's another story - I was thinking about the different possibilities in mixing up levels of Rogue with Wizard.
A main Rogue with few levels of Wizard could just know a few spells to buff himself before combat or to boost his skills when really success is needed. Maybe giving up some sneak attack and skill points is a feasible trade-off for 2-3 levels of Wizards to get 8-12 spells per day?
Or the other way around: main Wizard with 1-3 levels of Rogue?