Philip
Explorer
Silveras said:I see no conflict between flavor and mechanics there, and certainly nothing that undercuts anything I have said.
I am sorry I did not make my point clearer. I had the idea that you rejected alternate rules suggestions which raise caster level when multiclassing into another class for flavor reasons.
Silveras said:If you want to model a character concept that does not fit a single class, you multi-class.
The above is a rule-based argument (as are some others you used). Multi-class is a rule option to capture the flavor of your character. But if another rule fits the bill (such as some of the alternate rules proposed) I expected you to provide a flavor-based argument against it, because that was why you rejected the idea in the first place.
I merely tried to explain how you could see the alternate rules as appropriate when looking at it from a flavor-based standpoint.