wocky said:
I have a very cool Wiz(Transmuter)5/Rogue 5 Halfling.
Yeah... it's probably underpowered compared to a pure 10th level wizard or Rogue, but consider:
- He uses blink to Sneak Attack every round and avoid 50% of enemy blows, and half the damage of area attacks.
This would be the major advantage to the build.
- With the "Expert Tactician" he can make that TWO Sneak attacks every round!
Of course if he was a straight rogue, he could make THREE sneak attacks every round...
- He has a Spell Storing dagger with a "Hold Person" inside he can deliver as a free action on a strike... you certainly don't wanna be held next to a Rogue.
- Silent Spell for sneak casting
Which unfortunatley puts you ANOTHER level behind in wizard
- Other useful spells in his repertoire: Invisibility, Blindsight, Haste, Feather Fall, Watchamacallit Skitish Nerves (raises Initiative)... he used to have Shelgarn's Persistent Blade (flying dagger that flanks) but my DM decided it can't flank my own enemies, only my allies'.
Utility is the prime benefit of mixing caster/non caster.
My own experience:
Mixing divine casters and fighter classes (in almost any proportion) is great - the divine BAB isn't too bad, the hitpoints aren't too bad, casting in armour's great. The classes synergise pretty well. The only real problem is deciding WHEN to power yourself up, and when not to. Quicken spell is probably a good idea. I've got a barbarian 4/druid 5 which works very well - effective in melee, and with a lot of utility from spells and wildshape. The only problem is that his animal companion is nigh useless (not a drag, just nigh useless).
Mixing arcane casters (with the exception of bard) and fighter classes (in any proportion other than 1 or 2 level dips) is a bad idea. Arcane casters have bad BAB and hitpoints, and crippled casting in armour. A 1 level dip will pick up a large batch of utility spells - at higher levels, 3 or 4 level dips aren't too bad. You probably want your spellcaster level to be 1/2 your fighter class levels at a maximum, and the less you can get away with, the better. If you REALLY need a higher level spell, pick up a triggered item with it. Alternately, dip from wizard into fighter for weapons, armour and a feat, then use still spell. It's really not worth doing more than that. I've seen characters try to balance the two, and it's messy. I've not actually seen anyone do the dipping procedure - it just strikes me as a good combo.
Mixing caster and caster is horrendously bad. You can almost always achieve the effect you want with a single class and some flavourful spell choices. Low bab + mid bab means you're not much better off than a raw low bab. If you REALLY have to, make these 1 level dips. Beyond that, you're seriously crippling yourself. Our group had an equal-level cleric/wizard shooting for geomancer. The character's performance in or out of combat was painful to watch. It was honestly like there was only half a character there.
Mixing caster and rogue isn't too bad - the rogue really benefits from the utility spells available. Unfortunately getting half of another classes already reduced skill points (compared with rogue anyway) due to cross-classing is a bit painful. I'd recommend the same strategy as for fighter+caster - pick one as a focus and get the minimum of the other class to get what you want from it. We had one of these in the group - I believe he was wiz 2/rogue 4, which is unfortunately one of the worst points to observe the combination (1 level off of major bennies from both rogue and wizard), but he performed quite well.