Neonchameleon
Legend
I said in another thread I'd put some at will first level 4e powers and a list of classes to explain my confusion with the meme that 4e powers are similar between classes. All these are at will powers I've seen on characters, and I think I've removed anything too obvious such as Vicious Mockery from the Bard, or anything from the psionic classes (including the monk) that don't use standard AEDU. All of them I think are pretty clearly associated with one of the classes below (there's only one per class although I have put both Mage and Wizard in there).
- Astral Seal: Target a foe within 25 feet at +2 vs Reflex. On a hit the target takes -2 to all defences until end of next turn and the next ally who hits them heals 2+secondary stat hit points
- Brash Assault: Melee attack vs AC. 1W + Stat damage. Hit or miss the target can make a melee basic attack against you as a free action and they have combat advantage. If they do one of your allies within 25 feet can make a melee or ranged basic attack against them with combat advantage.
- Chaos Bolt: Target a foe within 50ft vs Will. Hit: 1d10 + Stat damage. If your attack roll was even you must make this attack again make a secondary attack against a target within 25ft of your previous target. On a hit d6 vs will and you must attack a new target within 25ft if the attack roll was even. Keep attacking until you run out of targets or roll an odd number.
- Deft Strike: Melee or ranged weapon attack vs AC. You may move up to 10ft before the atttack. On a hit do 1W + Stat damage. [Under 4e rules if you are hidden before an action you don't become unhidden until the end of the whole action - and hiding can be done as part of a move action]
- Eyebite: Target a foe within 50ft vs reflex. On a hit d6+Stat damage and you are invisible to the target until the end of the next turn
- Howl of Fury: Melee weapon attack. Hit: 1W + Stat damage. You then howl a 15ft cone that includes the target. Everyone other than the target in the cone takes thunder damage equal to [Secondary Stat]
- Grappling Strike: Melee weapon attack vs AC. Must have a hand free. Hit: 1W + Stat damage and you grab the foe, automatically ending the grab at end of next turn. With [Subclass] you may use this as an opportunity attack.
- Lightning Lure: Target a foe within 15ft, vs Fortitude. On a hit 1d6+[stat] damage and pull the target to the nearest square adjacent to you.
- Magic Weapon: Melee or ranged weapon attack. Attack: +1 vs AC. Hit: 1W+Stat and each ally adjacent to you gains a +1 bonus to attack, and a [secondary stat] bonus to damage rolls until the end of your next turn
- Misdirected Mark: Target a foe within 50ft. Hit: 1d8 + Stat damage and the target is marked by an ally within 25ft of you until end of next turn. [A marked target takes -2 on attack rolls that do not include the person that marked them, and defenders like fighters and paladins often have effects that interact with marks]
- Storm Pillar: Create a pillar of crackling lightning in a square within 50 ft. The pillar occupies the square for a round and any enemy that moves into a square adjacent to it takes d6+Stat damage
- Taste of Life: Melee attack vs Fortitude. Does 1d8 + Stat damage and you gain 2+ Secondary Stat temporary hit points.
- Unravelling Dart: Targets 1 or 2 creatures within 50 feet. Does 1d4 + Stat damage to each and if the target has vulnerabilities it triggers them. If not the bolt does Secondary Stat extra Damage
- Artificer
- Fighter (Brawler)
- Barbarian (Thunderborn)
- Bard
- Cleric
- Mage (Nethermancer)
- Rogue
- Sorcerer (Wild)
- Swordmage
- Vampire
- Warlock (Fey Pact)
- Warlord (Bravura)
- Wizard (Staff)