This might be going down the rabbit hole again, but just entertain me.
My samey experience comes from the top-down approach (I believe
@Imaro referred to it earlier more eloquently) where the requirement of a grid and the play of a power-"card" allows one to move along around the chessboard and where every other player is doing the same with the uniform AEDU and character sheets. So although the powers themselves may not be similar the play experience makes everything samey.
And then you add the language or slide/push - well that accentuates the samey experience for me since many a times they APPEAR similar on the board (not that they are technically the same). That is my samey experience with 4e. Nothing more nothing less.
Do any 4e proponents take issue with this description - and if so why?
No, to be honest, I don't see too much issue here. Personally, since I've played online for so long, the notion of TotM play is pretty far outside my wheelhouse so, the whole "grid" thing never bothered me whatsoever. I'd been playing on a grid exclusively for years before 4e came out, and still do so now.
And, yup, I can totally see how the 4e technical language can make things appear similar. Slide, push, pull, mark, a bajillion different standardized status effects, etc? Yeah, can get that.
The only real issue I would have is the "uniform AEDU". That was only true for a very, very short time. They broke out of the AEDU strict structure pretty quickly - PHB 3 had psionics and that was 2 years after the release of the game. Of the 40 (ish) classes, only about half actually follow AEDU strictly.
I suppose that plays into
@lowkey13's notion of criteria. When people talk about "samey", what are they actually referring to?
@Maxperson admitted that he only looks at the first three 4e books and others mentioned not including rituals in the discussion. I think those that are arguing most strongly against the notion of samey are likely looking at the game as a whole. Mostly because they were probably most invested in the game and most exposed to later additions to the game.
If you played 4e for the first year of release, then, well, sure, I can totally get why you would not like the game. Presentation and a LOT of mistakes in the system are not going to help anyone get over any dislike of the game. 4e's incredibly rapid release schedule did not help the game AT ALL.