D&D 4E Are powers samey?

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Totally fair. If people were stating, "I like A (or B) better" then this conversation would be over.

They are.

But, that's not what people are insisting on stating. They're stating that A is DIFFERENT than B. That one has qualities that the other does not. That's not a subjective preference. That's simply objective fact - is A in fact different from B?

I'm saying that B has qualities that are less to me than A, not that B doesn't have those qualities. Again, it's a matter of degree.

I'd love it if people were up front enough to simply state their preference without trying to pretend to some sort of justification for that preference using made up words with nebulous meanings that change depending on the preference of the speaker.
I'd love it if you made even a half-arsed effort to understand what it is that we are actually saying.
 

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Totally fair. If people were stating, "I like A (or B) better" then this conversation would be over.

But, that's not what people are insisting on stating. They're stating that A is DIFFERENT than B. That one has qualities that the other does not. That's not a subjective preference. That's simply objective fact - is A in fact different from B?

I'd love it if people were up front enough to simply state their preference without trying to pretend to some sort of justification for that preference using made up words with nebulous meanings that change depending on the preference of the speaker.

As far as the term "sameyness" you should discuss that with the OP. It's not a word I would use to describe powers, at least not any more.

As far as what it means ... yeah that's going to vary because it's a completely subjective term. Nobody claims all powers are exactly the same. But several people have tried to explain what it means to them, I know I did way back on page 1.

TBH even if people just state their preference they still get attacked, so I don't see how it would matter.
 

The only real issue I would have is the "uniform AEDU". That was only true for a very, very short time. They broke out of the AEDU strict structure pretty quickly - PHB 3 had psionics and that was 2 years after the release of the game. Of the 40 (ish) classes, only about half actually follow AEDU strictly.

Ah I didnt know that. I don't think I have ever looked at 4e's PHB3.
Now I'm curious.
 

Ah I didnt know that. I don't think I have ever looked at 4e's PHB3.
Now I'm curious.
The hybriding rules in it are very good tools for making characters that match a more quirkie concept for instance. It's a very good book for those fond of build your own class like flexibility without losing balance. Themes introduced in DarkSun similarly allow some striking flexibility in concept matching providing power swaps with flexible attributes.
 

Yeah. While it's capacity as a reference manual is great, the 4e PHB is not as enjoyable (to me) to just sit and read as say, the 5e one. Or the 1e one. Or...
Well, this thread has actually had me re-reading various 4e power lists. I like reading them and thinking about PC builds and how they would play.

They're not great literature, but then neither is a list of spells or magic items.
 

as a genre, punk (as well as other genres like noise and some types of metal) doesn’t rely on good musicianship. That isn’t the point of the music. You can say, “Sex Pistols were a pretty mediocre band”, and like...I mean, maybe? But who cares? No one loves them because they think they’re good.
Isn't a punk band more like a happening than a provider of technically proficient musical performances?
 

My samey experience comes from the top-down approach (I believe @Imaro referred to it earlier more eloquently) where the requirement of a grid and the play of a power-"card" allows one to move along around the chessboard and where every other player is doing the same with the uniform AEDU and character sheets. So although the powers themselves may not be similar the play experience makes everything samey.
And then you add the language or slide/push - well that accentuates the samey experience for me since many a times they APPEAR similar on the board (not that they are technically the same). That is my samey experience with 4e. Nothing more nothing less.

Do any 4e proponents take issue with this description - and if so why?
though I liked the tactical play of 4e and found it rewarding, I also disliked how it seemed oriented towards grid and miniature play, but I would never use "samey" to describe this experience nor would I use it to describe the grid-play of chess. What I could see as a more pressing issue, from my perspective at least, would be whether this grid-based play was perceived as inorganic. If you dislike making these sort of tactical "moves" or find them psychologically unrewarding, then being asked to constantly engage them as a mechanic over and over again might accumulate to a repetitive feeling over time.
If that's how you, @Sadras, played/experienced 4e then I take you at your word.

If you're suggesting that it's some sort of general description of the play of the game then I take issue.

(1) The game doesn't, as such, involve "playing cards". It involves declaring actions, drawing on player resources. It's clearly less card-like than playing an AD&D magic-user, because (1) you're not repeatedly building up a "hand" (unless your 4e PC is actually a wizard, in which case you have to make choices from a spellbook after each extended rest), and (2) when you declare actions your "hand" doesn't become uniformally depleted.

(2) There's no chess board. I've never used gridded maps or tokens in RPGing except when playing 4e, because I've never before (or since) played a RPG that called for them. The grid did not seem like a chess board to me, because it's not defined purely or even primarily by the relational properties of squares. It's defined primarily by the things and places depicted on it, with the squares purely as a measuring device.

Whereas I've never done grid combat before, I've certainly done my share of grid mapping (for dungeons) and hex mapping (for wildernesses) and those didn't feel like chess either.

(3) every other player is doing the same with the uniform AEDU and character sheets. This seems to be the recurring theme of this thread, at least as I have read it. (And I'm now making my recurring post of this thread.) I don't get it at all. In RQ every character sheet is "the same", in the sense that it has stats, skills and spells. In RM every character sheet is "the same", in the sense that it has stats, skills and (maybe) spell lists. In Classic Traveller or Prince Valiant, every character sheet is "the same" in the sense that it has stats and skills. In Cthulhu Dark every character sheet is "the same" in the sense that it has a name, a job and an insanity die sitting on top of it.

For me, the play experience isn't the PC build. In Cthulhu Dark, the longshoreman and the law firm secretary didn't feel or play the same just because their PC sheets were structurally identical. In Traveller the jack-of-all-trades and the spy don't feel or play the same just because their PCs sheets are structurally identical. In our RM games all the PCs have always felt very different, although their PC sheets and resource suites are typically very similar (except some warrior types use "adrenal moves" in place of spells, which are closer to encounter-level recovery).

Frankly, if someone's play experience is defined by the feel of the PC sheet, the resource recovery process, and the grid system used to ration movement, that makes me wonder whether the fiction was pretty weak. Or whether the players were actualy delcaring actions that made a difference to it. It would also make me wonder whether they've ever played a RPG beyond D&D with its quirky never-the-twain-shall-resemble class-based PC building.
 

/snip

TBH even if people just state their preference they still get attacked, so I don't see how it would matter.

Guess we'll never know will we? No one ever comes into these threads, just says, I don't like 4e and then leaves. If all you want is someone to acknowledge your preference, then, well, consider it acknowledged. Good for you. You have a preference. Well done.

Is that all people really want? Some sort of validation of their preference? What's the point of simply stating preferences? Who gives a fetid dingo's kidney what my preferences are?
 

If that's how you, @Sadras, played/experienced 4e then I take you at your word.

It indeed was.

If you're suggesting that it's some sort of general description of the play of the game then I take issue.

I'm not making that claim at all.

Frankly, if someone's play experience is defined by the feel of the PC sheet, the resource recovery process, and the grid system used to ration movement, that makes me wonder whether the fiction was pretty weak.

So much THIS! New group, poor DM and I was a player (which was unusual for me in a D&D game).
 
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Who gives a fetid dingo's kidney what my preferences are?
People in a friendly discussion, your parents, your players(if you DM), your DM(if you play), friends, co-workers(I would hope), nice people who are observing, and others.

The first one is the most relevant here, though.
 

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