slingbld said:
The one time we had a psionic class in our game we too learned the error of the D20 vs straight 10. After the 3rd encounter we invinted the house rule:
"Place your bets & Sure thing"
This gives all casters (psionic, arcane, divine) the choice to take a "10" on a DC check or go with the random D20.
Heh, IMC we took it a step further, and introduced the concept of "Take Half".
That is, any variable effect can be replaced with the average (rounding down, of course), unless the ability is specifically prohibited. The things you can't Take Half on IMC:
> Skills under duress. As a change, we say that any opposed skill check is automatically "duress", so no Take 10 on Hide unless you've got something like Skill Mastery.
> Saving throws
> Attack rolls against a moving target (hitting a barn doesn't require a roll, you can just Take 10)
> Any "menu" options. If I tell someone to roll a percentile, they can't just choose 55.
> Caster level checks while in combat (dispels or SR).
But pretty much everything else is fair game. 9d6 Sneak Attack? No problem, it's a 27 with no rolling needed (unless you WANT to roll). Critical hits, weapon damage, Fireball, the number of HP left after a Harm... since the result always rounds down, this costs the player a bit.
Skill Focus, besides its +2, lets you Take 10 no matter what. Weapon Focus does the same for attack rolls (along with the +1 attack), the Iron Will/Great Fortitude/Lightning Reflexes feats do the same for saves, and Spell Focus does the same for caster level checks within one school.
So far it's worked pretty well.