My gaming group
Hi, read most of what everyone said, but what I really think that no one is looking at is the hellacious amount of skill points that Rogues can get. This alone makes them worthwhile. But besides that, here is a little story. First I run a game whose average level is now 11th. There is the Half-dragon Sorcerer, the Barbarian Elf, the Human Ranger/Fighter(Archer), the Human Cleric, and the Tiefling Rogue. Now the rogue, through good use of his money, and skills has boosted his Dex to an impressive 31. his other high stat is int. He spent other money on skill enhancing items, that allow him to move silently, hide, and to spot. He took skill mastery so that move silently and hide, and a bunch of other combet type skills are at a base ten. He is never seen, so far only other rogues can see him. Even if you do use Scry, you can't see him if he is hiding, he wears a cloak over all of his stuff, just incase of detect magic. He then has been using his Use Magic Device skill to great effect. That blur thing, it's interesting, but he has already overcome that. He knows what it looks like, and uses his dispel magic wand to get rid of it. We went up against a bunch of spell resistant creatures, the fighter and the rogue were the only ones really doing anything to these creatures. Then, last night, I just ran them through a break in at the local rogues guild. The surprise that happened almost cost two of the characters lives. Being sneak attacked from range sucks. Also, scrying only works when you know what you want to look at. So you do a divination, really, you have to guess, thats not easy. Scry on the villain? My villains, the big ones cast non-detection on themselves, they don't want to be seen, screw the scrying and other things. Anyway, another thing my rogue player has is teh song and silence feat quicker than the eye. He can bluff as a move-equivalent action and then sneak attack right away. Sure this doesn't work against undead, but then all he does is become support for the cleric and fighter. He usually comes out of most encounters unscathed due to his good use of tumble, hide, and his quick movement. Plus the big spells, rarely affect him. Needless to say, he is the most overpowered person in my group, caught unawares, the rest of the group could be killed by him. He is smart, he knows how to play that rogue effectively. If your characters aren't playing the rogue well, then that's their problem. At lower levels, you need one, at higher levels, they tend to be the ones who dodge the disintegrates. So... it really is a call to be made. My magic users would rather use their spells for combat, healing, and buffing the group. Not being the rogue.
Hi, read most of what everyone said, but what I really think that no one is looking at is the hellacious amount of skill points that Rogues can get. This alone makes them worthwhile. But besides that, here is a little story. First I run a game whose average level is now 11th. There is the Half-dragon Sorcerer, the Barbarian Elf, the Human Ranger/Fighter(Archer), the Human Cleric, and the Tiefling Rogue. Now the rogue, through good use of his money, and skills has boosted his Dex to an impressive 31. his other high stat is int. He spent other money on skill enhancing items, that allow him to move silently, hide, and to spot. He took skill mastery so that move silently and hide, and a bunch of other combet type skills are at a base ten. He is never seen, so far only other rogues can see him. Even if you do use Scry, you can't see him if he is hiding, he wears a cloak over all of his stuff, just incase of detect magic. He then has been using his Use Magic Device skill to great effect. That blur thing, it's interesting, but he has already overcome that. He knows what it looks like, and uses his dispel magic wand to get rid of it. We went up against a bunch of spell resistant creatures, the fighter and the rogue were the only ones really doing anything to these creatures. Then, last night, I just ran them through a break in at the local rogues guild. The surprise that happened almost cost two of the characters lives. Being sneak attacked from range sucks. Also, scrying only works when you know what you want to look at. So you do a divination, really, you have to guess, thats not easy. Scry on the villain? My villains, the big ones cast non-detection on themselves, they don't want to be seen, screw the scrying and other things. Anyway, another thing my rogue player has is teh song and silence feat quicker than the eye. He can bluff as a move-equivalent action and then sneak attack right away. Sure this doesn't work against undead, but then all he does is become support for the cleric and fighter. He usually comes out of most encounters unscathed due to his good use of tumble, hide, and his quick movement. Plus the big spells, rarely affect him. Needless to say, he is the most overpowered person in my group, caught unawares, the rest of the group could be killed by him. He is smart, he knows how to play that rogue effectively. If your characters aren't playing the rogue well, then that's their problem. At lower levels, you need one, at higher levels, they tend to be the ones who dodge the disintegrates. So... it really is a call to be made. My magic users would rather use their spells for combat, healing, and buffing the group. Not being the rogue.