Crimson_Manticore
First Post
Ahrimon said:If it's just around a character with claws, I could agree with you, but the other half of the character concept is to deal as much damage with those claws as possible. Being a shifter gives me access to several extra options to increase my damage. Weretouched master 1 (+1 step), Warshaper 1 (+1 step, move action), the shifting rage feat (+2 steps). Add that to the +1 step from improved natural attack and I'm up to 4d6 base damage. But all of those increases don't do anything if I can't shift for that encounter. So I'm trying to tackle the first step in creating this character. Once I can get the number of shifts per day up then I can start working on damage.
Although I admit to being unfamiliar with the damage increase methods you mention, I would be surprised if a single classed Psychic Warrior could not match or exceed the claw damage at any given level. Then when you add to that all the buffs that are available to a Psychic Warrior, including stat boosters and claw enhancements, it seems hard to beat. Whichever way you choose, I wish you lots of luck and loads of fun. Thanks for allowing me to discuss these things with you.