Ballard_Alvar said:
A: The Goal of this post was to discuss effective characters that focus on claws. Yes, I did say that Druids are the most powerful base class in D&D; However, No PC will be able to deal with every encounter. For that reason a PC Joins a party. To support my claim that the Druid is the most powerful base class in D&D all I have to say is look at what you get: d8 hit die means that you don’t usually die in the first round of combat. Cleric BAB means that you aren’t quite as good at non modified melee as a fighter. Full spell casting: means that there is a versatility of magic to accommodate non melee focused encounters. Lastly, In addition to the full casting and a better than wizard bab, there are useful abilities like Wildshape, etc. All of these things combined can lead to a more than lethal combination. (e.g. see my first post).
At low level, sure. A Druid is more potent than a Wizard or Sorcerer. And even at high level, a Druid can dish out more damage with melee attacks.
But, at medium to high levels, Wizards and Sorcerers can fight without even being on the battlefield and Druids cannot match that (e.g. Fly with Greater Invisibility, or cast spells through a Projected Image, or Summon Creatures, or Dominate others, or create undead armies, etc., etc., etc.). Yes, a Druid can Summon Nature's Allies, but they tend to be no match for what a Wizard or Sorceer can summon/conjure/create.
And, if you break the rules by allowing WildShaping that increases a Druid's size category to stack with Animal Growth that explicitly states that it does not allow that, then of course, your Druid will be able to dish out even more damage.
Ballard_Alvar said:
Articulation: Yes, Wild shape is a supernatural ability. True multiple effects that increase size do not stack. Wildshape, however, says “as Polymorph” which the first sentence of the spell reads “This spell functions like alter self, except that you change the willing subject into another form of living creature. The new form may be of the same type as the subject or any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin.” No where does it says you increase size therefore it is not qualify as a magical affect that increases size. this means that spells like Animal Growth would not stack with spells or effects such as Righteous Might or Expansion which otherwise specifically say that they increase size.. To better illustrate my point I am changing my form into a completely different form, even assuming the types and subtypes this is the new base form (although you retain your hp/mental stats/etc per the specific clause) My new form is thus subject to an affect that increases size as there is no other effect that is in effect at that time.
This is semantics and a way for min/maxers and powergamers to try to get around the rules.
It does not matter if your new form defaults to a different size. If a Polymorph spell or WildShape changes your size from Medium to Large, it is a magical effect that increased
YOUR size. How it does it does not matter. It's magic.
You cannot claim that it did not increase your size or more specifically according to the rules, your size category.
Just look at what you wrote:
"No where does it says you increase size therefore it is not qualify as a magical affect that increases size"
Because the spell does not explicitly state that you increase size, you do not??? This is like saying that just because the spell did not explicitly state that your weight increased when you became a Dragon, that the rickety wooden bridge would still support your new weight.
You cannot have your cake and eat it too. Either your size category increased and you gained reach and got a -1 penalty per size increase to AC, etc., or it did not.
You cannot pretend that your size category did not change and that it was not a magical effect that caused it.
Ballard_Alvar said:
In short, I am simply saying that given the current wording and definitions provided in the core, the example is a legal option for the druid to take.
Except that it is not legal.
You are pretending that your character did not change size category due to magic because the default size of the form he got changed into is different than his original form and now becomes his new default size.
You are ignoring the fact that it was still magic that changed his size when he changed to the new form and that his size category actually does change.
In location after location after location in the rules, it states:
"Multiple magical effects that increase size do not stack."
It does not state: "Multiple magical effects that explicity state that they increase size do not stack."
But, that is what you are attempting to change the rules to in order to get the result you want.
Ballard_Alvar said:
As for dealing with Invisible firballing wizard (obviously with the drop on the druid) he may not do well, but if the situation is turned around and the wizard is grappling with the wildshaped druid, one could offer the same result.
Not if the Wizard has Dimension Door and a decent Concentration roll.