FormerlyHemlock
Hero
in 2e a lvl 1 wizard can finish off an ogre in a 1v1. That is not possible in 5e as the systems are really different.
If a level 1 wizard can defeat the Tarrasque, why not an ogre too? ;-)
in 2e a lvl 1 wizard can finish off an ogre in a 1v1. That is not possible in 5e as the systems are really different.
Agreed. If 5E can't provide "solo monsters" that pose a real challenge, then the game is failing to deliver on an important element of the high fantasy genre. A dragon should be able to take on a party of PCs, without relying on lair defenses or a bunch of minions to do it.
Obviously, such a monster's CR will be way higher than any individual PC's level. There is no way around this. The problem is that CR is trying to do two things at once - measure a monster's power, and determine what level the party should be to face it - and those goals are not compatible, since a monster designed to go one-against-five at Level X will be much more powerful than a monster designed to go five-against-five at Level X. This is why 4E had minions, standard monsters, elites, and solos; trying to merge everything back into a single number was dumb, but there it is.
Interesting observation.I do have this to say about solos: the key advantage that a lone adversary has in 5E over a group of creatures is that a lone creature is more mobile, more stealthy, and can do hit-and-run.
Cool detail.(My dragons are murky on the concept of time, so I roll a d20 every game day to see if the dragon has realized yet that it is now "tomorrow".)
If a level 1 wizard can defeat the Tarrasque, why not an ogre too? ;-)
I think it was a level 5 wizard.
One thing that has been changing for some time is the number of attacks for a lot of creatures. Creatures with more than one attack used to use a claw/claw/bite routine. Now it's usually claw/bite, or occasionally claw/claw. Yes, each attack tends to cause more damage nowadays, but it's not the same sort of trade-off. Having an extra opportunity to hit makes a difference some times.
For example, a bear now has a claw/bite attack. The claw does double the damage in 5e as it did in 1e. But if that claw attack misses, then it causes no damage on the claw attack, where before it would still potentially cause damage by its second claw attack. So I might consider separating those claw attacks again where possible.
Ilbranteloth
I've always felt that 5e feels very similar to 1e/2e in its combat, and this shows that a straight combat between a single ogre and a party of 4 is entirely dependent on good die rolls and the ability bonuses of the party. Their best bet is to get off as many ranged attacks as possible, because a single shot with the club will, on average, kill a PC.