S
Sunseeker
Guest
How do you assign the "wrong XP"? Either you screwed up or you did it on purpose and realized it was wrong. When you consistently make the same mistake, chances are you didn't think it was a mistake.The errata does not show this. The XP-related errata is a short list of creatures above CR20 that had the wrong XP assigned for their CR as an editing error.
The CR works as an indicator of general attack and defense ranges.
As characters get more opportunities to synergize abilities, specialize, and develop teamwork they have more ability to punch above their weightclass. And the dice can still wreck their plans.
Gaming style makes a big difference as well, a group playing dedicated 'whack-a-mole' can defeat almost anything.
It seems to me that when a group is dedicated to eliminating challenge that it is pretty pointless to negate that by continuing to try to provide challenge.
The range is far to wide at higher CRs to be a useful indicator.
Then this should have been accounted for in CRs. If players can consistently punch above their weight class, then the "weight classes", aka: the CRs should have been adjusted. Statistically, the dice "wrecking their plans" is rare. D&D uses dice for a moderate level of randomization. The sort of string of failures that you'd need at higher level in order to not succeed is statistically unlikely.
Maybe that should have been considered when designing a system using a "catch all number". Perhaps it would have been better to use a "strong party" as a measure of where difficulty should be set, rather than a "deadly fight" against an assumed poor-to-average group.
I'm getting your summary point as "If the group is really good at something, don't bother trying to challenge them in that thing."
To quote Rick and Morty: That's planning for failure, even dumber than regular planning.
I've had groups that were so well balanced they were literally good at everything. Should I just close up the game and say "you win"? Sounds like a fun game to me.
