Are Sorcerers really that bad?

Graf said:
Seems like the short answer is "probably not".

I'd be keen on trying a "face man" + sorcerer. Do people basically just up Int to get more skill points and buy social skills cross class?

Every sorcerer i have seen in actual play, using point buy, had a 14 int. The gnomish one went for a 16 int.
 

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Heh... another sorcerer thread :)

Graf said:
Are they really that much weaker than wizards?
(And if you post about metamagic I would love to hear about actual situations where people use metamagic because I see it very infrequently)

Depends who you ask ;) I can only tell you that IMXP sorcerers are a great class like any other. When I started playing 3ed I preferred Wizards and played a couple. I think I started trying out a sorcerer for two reasons, one of which was because I intuit that metamagic really needed spontaneous casting to work, the other that I wanted to see why everyone thought they were a poor class :)

So IMXP they are fine in the average campaign. They can actually be below or above wizards in campaigns with something biased, such as too much combat or too few combat situations (but all classes can be more/less effective depending on lot of environmental variables).

Nowadays I even prefer sorcerers over wizards because they suit my playing style more. There is less to plan at character creation but at the same time that lesser planning is more important, and at the same time there are less spells to remember during gaming. Still after a few levels there is enough room for me to make out a very different sorcerer than the previous ones.

I indeed use metamagic A LOT! I hardly make a sorcerer without metamagic feats.
Some of them are especially useful to "multiply" some spells and be used at higher level, so that you can learn something else (ex. Empower Spell, Heighten Spell, Chain Spell, Energy Substitution...).
Anyway with metamagic feats I usually choose them when I already have at least one spell in mind. I know that it's costly, but I don't mind, if you use it then it's going to be worth nonetheless. For example, my first mm feat ever was Extend Spell IIRC (that was actually with a Wizard, but still), and I planned to use it simply with Mage Armor.
It is important to note that IMO the metamagic feats in the PHB are not enough. There should be at least a group of ~20 core mm feats.
 

Graf said:
Recently I've been involved in a couple of new campaigns with new people and we've spent a lot of time talking about the basics and one theme has emerged...
Everyone dismisses the idea of playing sorcerers out of hand.
Huh. That's a new one to me. I tend to go the other way; I'd completely dismiss the idea of playing a wizard. Not because I think they're overpowered (although at higher levels, I think they are) but just because mechanically they're so much less hassle to play.
 

Here's one:

Do the "Sudden" metamagic feats screw up the sorceror?

I've seriously contemplated them, but I think they make the old metamagics obsolete. I've only ever really used ONE metamagic'd spell between any given rest period ... If I could do so on the fly, without using up a higher level slot, I'd do so with my wizard in an instant. Y'never know when you're going to really want to bust a Widened Empowered Fireball out of a 3rd level slot. And hopefully you'd only need the one to get the job done.

--fje
 


IIRC, the Sudden Metamagic feats let you choose to apply a metamagic effect to a spell on the fly 1/Day without having to change the spell's level.

I.E. you have Gaseous Form memorized in its normal slot, get grappled, decide to use "Sudden Still" on it and cast it as-normal but stilled. Like a metamagic rod, but a feat.

--fje
 

Dave Turner said:
I don't recall the option for sorcerors to substitute higher level spell slots for lower level spell slots in RAW, but I haven't looked at 3.5 recently.

That was already possible in 3.0, actually. :)

Bye
Thanee
 

HeapThaumaturgist said:
Like a metamagic rod, but a feat.

Not quite like the rod (unless used by a spontaneous caster), which has to be applied like the feat, that is during preparation.

Bye
Thanee
 

(Psi)SeveredHead said:
Is this the same line of feats that let you break the metacap?

No item or ability should do that, unless it had a really high cost attached to it.

Metamagic rods, Sudden feats and Divine Metamagic all should have the same rules as the Incantatrix' Instant Metamagic ability (can only be applied to spells of a level that is no higher than your highest possible spell level minus the usual spell level modifier of the metamagic feat).

Bye
Thanee
 


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