Mustrum_Ridcully
Legend
Usually, the highest spell a character can cast has a 50% chance to go unresisted by the enemies good save (since good save increase by 1/2 your character level, just as spell levels increase at this rate).Coredump said:I am not a whining player, I am a DM watching frustrated mages.
With a DC of only 10+lvl+modifier the DC's for spells are really low. We play fairly low scores, so most of the Mages have +2 in their casting stat, so a first level spell is just DC 13. Thus the monsters keep making their saves. Now, there are no-save alternatives, but they have pretty much stopped casting 'save' spells because of how infrequent they work.
Am I missing something?
Against the weakest save, the chance for saving throw failure is higher (progressively, since the gap between 1/3 and 1/2 increases with level).
But saves aren´t entirely equal. Creatures and characters with good Reflex saves usually also have good dexterity, while constitution and wisdom usually doesn´t increase at that rate (except in case of Clerics and Druids).