Pax said:
More charisma, while having no CLASS benefit, might be more of a CHARACTER issue. There ARE suave, less-than-super-egghead wizards out there, and some of htem might even be PC's.
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It's one thing to excel at your "Schtick" ... it's another thing if your "Schtick" is the ONLY thing you can even ATTEMPT, save to generate comic relief.
Jeremy said:I totally disagree Pax.
Why spend one of your 5 limited level up increases when you can simply cast a 20 hour endurance or cat's grace for even more to hit or to init?
And as for being a cardboard 2D cut out.... You're kidding right? These are wizards we are talking about! More spellcasting capability and potency fleshes them out more than anyone else out there. Anything someone can do with a skill, a stat, or an item, a wizard can do (sometimes better) with a spell.
Adding to INT directly adds to the versatility and concentrated focus of the wizard at the same time!
It means enough slots to have not only a horrid willting or two prepared but also enough room for a precognition or mass invisibility, or skitish nerves spell for a HUGE bonus to initiative, or stone skin for virtual hit points, or false life for actual hit points, or who knows how many other spells.
AND it makes your contribution to the party (you're there to help out remember?) more appreciated and more applicable.![]()
Glamdring, actually. Plus Gandalf is an immortal outsider and there's nothing that says he's purely a wizard. Besides, the topic of the moment is ability increases and feats are not ability increases.Pax said:By all that logic, having a Wizard take the feat, "Martial weapon proficiency: Longsword" would also be silly ... yet, Gandalf, quintessential archetype of the D&D wizard, wielded Orcrist, a magical elven longsword, with proficiency.
Pax said:Why do only the one, when you could do both?
I find rounded characters -- characters who are more than their class, and a bunch of numbers to optimise that class -- to be preferable in all but silly hack-fest oneshot games (which, ofc, have their own brand of fun).
It adds only to their UberWizardNess(tm). It doesn't make them that much different from the NEXT 2D cardboard-cutout wizard who's done the same exact thing, now, does it?
That's still 2D. "Spells, spells, moe spells" is about as 2D a wizard as you can make (you can go 1D if you wish, with all the exact same spells, but that's a different issue). The point is, the character isn't anything BUT a spell-thrower.
By all that logic, having a Wizard take the feat, "Martial weapon proficiency: Longsword" would also be silly ... yet, Gandalf, quintessential archetype of the D&D wizard, wielded Orcrist, a magical elven longsword, with proficiency.
Sometimes deviating from "the path of assured min/max goodness" is better ... like when it produces a character who is not a 2D cardboard-cutout mockery of role playing.
Jeremy said:How many more posts you think we can get by going back and forth like this?![]()
One spell and not both? Because 16 Int starting and a +3 stat book was "excessive" and I didn't want to offend.![]()
*I* find that characters that have all their stat allocations in one stat can still be rounded by feat selection, skill selection, prestige class selection (or lack there of), magical item selection, and in this case spell selection and daily spell preparation.
Having a 30 on your character sheet does not mean you cease to be able to roleplay or are incapable of choosing feats such as, say weapon proficiency: longsword.![]()
Now that's plain silly. It adds skill points so you can deviate with things like armorsmith, diplomacy, alchemy, or profession tailor if you like. It also allows you more flexibility in your chosen profession, in this case casting "spells, spells, moe spells".That it raises your spell DC's is just gravy.
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WHAT?! When was the last time you played a wizard?![]()
A wizard with access to more spells (higher INT=better spellcraft for scribing) and more spell slots (bonus slots to prepare spells that couldn't normally be afforded) and the ability to scribe formerly said greater library spells makes a wizard anything but "just a spell-thrower".
With charisma boosting spells he can be a diplomat or spy.
Tell me how that's [not] rounded?![]()
I thought Thorin had Orcrist and Gandalf had the Foehammer (whichever one that one was...). In either case, a wizard could take whatever feats he wanted. I never said otherwise. I just think that putting all your stat increases into your spellcasting stat is a wise choice for a wizard.
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As I said, a 30 intelligence does not mean you stop role playing.But I might also add, that with the way 3e is designed, sometimes diversifying your abilities all over the place only makes you good enough to almost succeed at everything you try.
The game's mechanics and CR system assume that at X level you have Y capabilities. If you diverged off your expected course too extremely, you may not fill those capabilities, and what should be a simple challenge could cost adventurer lives. This isn't a necessarily bad thing, but neither is your assertion that having high stats makes a two dimensional cardboard-cutout mockery of role playing.![]()
Sometimes, particularly in the case of single classed spellcasters, focusing on your strengths is wiser than diversifying to different fields that can be done better by other party members.
This doesn't mean that you are a one trick pony (ESPECIALLY not with a wizard's repetoire), it means you require, and in fact encourage roleplay.![]()
Victim said:Right now, I have a wizard in the IC forum with some Diplomacy, Riding, Martial weapon proficiency, extra languages and some worthless knowledge skills. However, he can still throw out a DC 22 first level spell at level 9 with no FR spell power stuff. Granted, I could have done more to increase the DCs, but I felt that those DCs were more than adequate.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.