Ridley's Cohort
First Post
Pax said:
20'th level wizard, with +10 or better Int modifier?
That pretty well requires you to START with an 18, throw all 5 points from levelling into Intelligence, AND get a Tome for +5 more, AND wear a +6 Headband of Intellect ... for a net of 34 Intelligence, or +12 modifier. IOW, that's an incredibly extreme example -- and quite twinked for save DCs.
Start with a 16 Int, +5 for leveling bonuses, +6 stat item, +3 from a book, that's a 30 Int score. That easily fits within the budget of a 20th level character.
It's too easy to MAKE most saves, really. A given character -- PC or NPC -- should IMO average out to a 50/50 chance, in general, of making saves against spells from a similar-level caster. At 20th level, a save DC of 20-30 is laughably easy for most monsters to shrug off (CR20 critters tend to have "weak" save bonusses in the 15-20 range ... and "strong" saves in the 30-40+ range).
At high levels that 50-50 save is a matter of life or death. What is good for the goose is good for the gander. It is not exactly fun to have your own PC Imploded or Disintegrated every other combat...
What does a typical good save look like? Consider Fort. A 12th level Fighter has a base +8, 14 starting Con and a +6 Con item gives another +5 bonus, throw on a Cloak of Resistance +3 and that totals to +16. The Disintegrate the Evil Sorceror throws at him has a DC of ~21. That's a 20% chance of death.
Of course, if you toss that Disintegrate at a Rogue or Wizard you will get the 50-50 you are looking for.
And I haven't even added on Feats or PrCs.