mmadsen said:I'm a bit confused at how two separate people responded to my suggestion:
That last sentence must not have been clear. What if knowing "Magic Missile" actually meant that you automatically knew Magic Missile I through Magic Missile IX? Or that knowing "Fireball" meant you knew Fireball I through Fireball IX?
Thus, instead of scaling with caster level but remaining at the same spell level, the spells cost a spell slot at whatever level matched their power -- but they wouldn't have to be separate spells eating into a Ssorcerer's limited spell selection or a Wizard's spell-scribing budget.
mmadsen said:
I almost brought this issue up in my original post: what's the deal with scaling? Some spells have a different version at every level (Summon Monster I through IX), while others just get better at no additional cost. Is such scaling a sacred cow?
knight_isa said:
Also, someone else mentioned that the * image chain of spells is useless. How so? My PC is is an Illusionist that regularly uses them. After all, that Will save to disbelieve only happens if the spell is interacted with, and who bothers to interact with what appears to be a wall of iron? And given Spell Focus( Illusion) and a high Int, the DC's are suitably high if you want to make something more flashy.
Actually, the problem with non-scaling damage dealing spells is that they would rapidly become useless.
By comparison, althought psionic powers don't scale, psionicists aren't bound by a spell-slot system. Psionicists can use the points they would normally use to manifest 1st level powers to manifest 6th level powers. This enables a high-level psionicist to use his most powerful abilities many more times than a wizard or sorceror of equal level (even though he can't imitate the sorc/wizard's distribution of powers).
(Note that this is primarily a concern for damage dealing spells. Spells that don't deal damage generally don't scale so eliminating scaling of spells would neuter evocation but wouldn't hurt transmutation much).
My personal favorites as very powerful are: Invisibility, Fly, Polymorph Other, Haste, Fireball. Would you select one of these spells if they were bumped up one level? You sure would!
And only 3e since it came out...), but that tells me that if, say Glitterdust, was that godawful powerful, that the mages I've played and DMed would've gotten their hands on it as soon as they could...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.