Title in quotes, because it's the name of the article.
http://dmdavid.com/tag/are-the-auth...dcover-adventures-blind-to-the-plight-of-dms/
Interesting. I've only run Curse of Strahd, but I didn't experience any real difficulty with that. I think my main problem with prepublished adventures is adventure locations with a lot of described rooms which you have to read (to make sure they're not important) but which don't really add anything. In a house, for example, unless it's important that the broom closet and the bathroom be described, I'd rather they just left that to me. It does add to the prep time. And I've never been fan of "you're on the second floor landing, there's a door to the left and right" style stuff for something like a house -- I'd rather say "This is the second floor; there's a couple of bedrooms, a bathroom, and a locked room. What do you want to do?" rather than reveal each of those details individually. Naturally, I'd do so more flavourfully than that, and hold back anything important.
But I felt Strahd was pretty easy to run. Most APs I've found fairly easy (though our own ZEITGEIST really does require a lot of reading beforehand). Sandboxes require more pre-reading than linear adventures, as the latter you only have to read as far as your PCs will get today, while in a sandbox you have to be familiar with a lot.
I'm running a collection of short loosely-linked wilderness adventures for Adventure in Middle Earth (5E) right now, and that's sitting me great. I only have to read each adventure one at a time, and don't have to read the whole book just in case. Nice bite-sized chunks. That's definitely the easiest format for me. Well, other than just winging it, which is by far the easiest format for me (and usually has the best results).
Dunno. What do you think?
http://dmdavid.com/tag/are-the-auth...dcover-adventures-blind-to-the-plight-of-dms/
Interesting. I've only run Curse of Strahd, but I didn't experience any real difficulty with that. I think my main problem with prepublished adventures is adventure locations with a lot of described rooms which you have to read (to make sure they're not important) but which don't really add anything. In a house, for example, unless it's important that the broom closet and the bathroom be described, I'd rather they just left that to me. It does add to the prep time. And I've never been fan of "you're on the second floor landing, there's a door to the left and right" style stuff for something like a house -- I'd rather say "This is the second floor; there's a couple of bedrooms, a bathroom, and a locked room. What do you want to do?" rather than reveal each of those details individually. Naturally, I'd do so more flavourfully than that, and hold back anything important.
But I felt Strahd was pretty easy to run. Most APs I've found fairly easy (though our own ZEITGEIST really does require a lot of reading beforehand). Sandboxes require more pre-reading than linear adventures, as the latter you only have to read as far as your PCs will get today, while in a sandbox you have to be familiar with a lot.
I'm running a collection of short loosely-linked wilderness adventures for Adventure in Middle Earth (5E) right now, and that's sitting me great. I only have to read each adventure one at a time, and don't have to read the whole book just in case. Nice bite-sized chunks. That's definitely the easiest format for me. Well, other than just winging it, which is by far the easiest format for me (and usually has the best results).
Dunno. What do you think?